[−][src]Struct gfx_hal::Limits
Resource limits of a particular graphics device.
Fields
max_image_1d_size: Size
Maximum supported image 1D size.
max_image_2d_size: Size
Maximum supported image 2D size.
max_image_3d_size: Size
Maximum supported image 3D size.
max_image_cube_size: Size
Maximum supported image cube size.
max_image_array_layers: Layer
Maximum supporter image array size.
max_texel_elements: usize
Maximum number of elements for the BufferView to see.
max_uniform_buffer_range: Offset
max_storage_buffer_range: Offset
max_push_constants_size: usize
max_memory_allocation_count: usize
max_sampler_allocation_count: usize
max_bound_descriptor_sets: DescriptorSetIndex
max_framebuffer_layers: usize
max_per_stage_descriptor_samplers: usize
max_per_stage_descriptor_uniform_buffers: usize
max_per_stage_descriptor_storage_buffers: usize
max_per_stage_descriptor_sampled_images: usize
max_per_stage_descriptor_storage_images: usize
max_per_stage_descriptor_input_attachments: usize
max_per_stage_resources: usize
max_descriptor_set_samplers: usize
max_descriptor_set_uniform_buffers: usize
max_descriptor_set_uniform_buffers_dynamic: usize
max_descriptor_set_storage_buffers: usize
max_descriptor_set_storage_buffers_dynamic: usize
max_descriptor_set_sampled_images: usize
max_descriptor_set_storage_images: usize
max_descriptor_set_input_attachments: usize
max_vertex_input_attributes: usize
Maximum number of vertex input attributes that can be specified for a graphics pipeline.
max_vertex_input_bindings: usize
Maximum number of vertex buffers that can be specified for providing vertex attributes to a graphics pipeline.
max_vertex_input_attribute_offset: usize
Maximum vertex input attribute offset that can be added to the vertex input binding stride.
max_vertex_input_binding_stride: usize
Maximum vertex input binding stride that can be specified in a vertex input binding.
max_vertex_output_components: usize
Maximum number of components of output variables which can be output by a vertex shader.
max_patch_size: PatchSize
Maximum number of vertices for each patch.
max_geometry_shader_invocations: usize
max_geometry_input_components: usize
max_geometry_output_components: usize
max_geometry_output_vertices: usize
max_geometry_total_output_components: usize
max_fragment_input_components: usize
max_fragment_output_attachments: usize
max_fragment_dual_source_attachments: usize
max_fragment_combined_output_resources: usize
max_compute_work_group_count: WorkGroupCount
max_compute_work_group_invocations: usize
max_compute_work_group_size: [u32; 3]
max_draw_indexed_index_value: IndexCount
max_draw_indirect_count: InstanceCount
max_sampler_lod_bias: f32
max_sampler_anisotropy: f32
Maximum degree of sampler anisotropy.
max_viewports: usize
Maximum number of viewports.
max_viewport_dimensions: [Size; 2]
max_framebuffer_extent: Extent
min_memory_map_alignment: usize
buffer_image_granularity: Offset
min_texel_buffer_offset_alignment: Offset
The alignment of the start of buffer used as a texel buffer, in bytes, non-zero.
min_uniform_buffer_offset_alignment: Offset
The alignment of the start of buffer used for uniform buffer updates, in bytes, non-zero.
min_storage_buffer_offset_alignment: Offset
The alignment of the start of buffer used as a storage buffer, in bytes, non-zero.
framebuffer_color_sample_counts: NumSamples
Number of samples supported for color attachments of framebuffers (floating/fixed point).
framebuffer_depth_sample_counts: NumSamples
Number of samples supported for depth attachments of framebuffers.
framebuffer_stencil_sample_counts: NumSamples
Number of samples supported for stencil attachments of framebuffers.
max_color_attachments: usize
Maximum number of color attachments that can be used by a subpass in a render pass.
standard_sample_locations: bool
optimal_buffer_copy_offset_alignment: Offset
The alignment of the start of the buffer used as a GPU copy source, in bytes, non-zero.
optimal_buffer_copy_pitch_alignment: Offset
The alignment of the row pitch of the texture data stored in a buffer that is used in a GPU copy operation, in bytes, non-zero.
non_coherent_atom_size: usize
Size and alignment in bytes that bounds concurrent access to host-mapped device memory.
min_vertex_input_binding_stride_alignment: Offset
The alignment of the vertex buffer stride.
Trait Implementations
impl Clone for Limits
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fn clone(&self) -> Limits
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fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
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impl Default for Limits
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impl Copy for Limits
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impl PartialEq<Limits> for Limits
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impl Debug for Limits
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Auto Trait Implementations
impl Send for Limits
impl Unpin for Limits
impl Sync for Limits
impl UnwindSafe for Limits
impl RefUnwindSafe for Limits
Blanket Implementations
impl<T> Supports<T> for T
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impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,