pub struct SamplerDesc {
pub min_filter: Filter,
pub mag_filter: Filter,
pub mip_filter: Filter,
pub reduction_mode: ReductionMode,
pub wrap_mode: (WrapMode, WrapMode, WrapMode),
pub lod_bias: Lod,
pub lod_range: Range<Lod>,
pub comparison: Option<Comparison>,
pub border: BorderColor,
pub normalized: bool,
pub anisotropy_clamp: Option<u8>,
}
Expand description
Specifies how to sample from an image. These are all the parameters available that alter how the GPU goes from a coordinate in an image to producing an actual value from the texture, including filtering/ scaling, wrap mode, etc.
Fields§
§min_filter: Filter
Minification filter method to use.
mag_filter: Filter
Magnification filter method to use.
mip_filter: Filter
Mip filter method to use.
reduction_mode: ReductionMode
Reduction mode over the filter.
wrap_mode: (WrapMode, WrapMode, WrapMode)
Wrapping mode for each of the U, V, and W axis (S, T, and R in OpenGL speak).
lod_bias: Lod
This bias is added to every computed mipmap level (N + lod_bias). For example, if it would select mipmap level 2 and lod_bias is 1, it will use mipmap level 3.
lod_range: Range<Lod>
This range is used to clamp LOD level used for sampling.
comparison: Option<Comparison>
Comparison mode, used primary for a shadow map.
border: BorderColor
Border color is used when one of the wrap modes is set to border.
normalized: bool
Specifies whether the texture coordinates are normalized.
anisotropy_clamp: Option<u8>
Anisotropic filtering.
Can be Some(_)
only if Features::SAMPLER_ANISOTROPY
is enabled.
Implementations§
Trait Implementations§
Source§impl Clone for SamplerDesc
impl Clone for SamplerDesc
Source§fn clone(&self) -> SamplerDesc
fn clone(&self) -> SamplerDesc
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
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