gfx_hal::pso

Enum PrimitiveAssemblerDesc

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pub enum PrimitiveAssemblerDesc<'a, B: Backend> {
    Vertex {
        buffers: &'a [VertexBufferDesc],
        attributes: &'a [AttributeDesc],
        input_assembler: InputAssemblerDesc,
        vertex: EntryPoint<'a, B>,
        tessellation: Option<(EntryPoint<'a, B>, EntryPoint<'a, B>)>,
        geometry: Option<EntryPoint<'a, B>>,
    },
    Mesh {
        task: Option<EntryPoint<'a, B>>,
        mesh: EntryPoint<'a, B>,
    },
}
Expand description

Primitive Assembler describes how input data are fetched in the pipeline and formed into primitives before being sent into the fragment shader.

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Vertex

Vertex based pipeline

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§buffers: &'a [VertexBufferDesc]

Vertex buffers (IA)

§attributes: &'a [AttributeDesc]

Vertex attributes (IA)

§input_assembler: InputAssemblerDesc

Input assembler attributes, describes how vertices are assembled into primitives (such as triangles).

§vertex: EntryPoint<'a, B>

A shader that outputs a vertex in a model.

§tessellation: Option<(EntryPoint<'a, B>, EntryPoint<'a, B>)>

Tesselation shaders consisting of:

  1. Hull shader: takes in an input patch (values representing a small portion of a shape, which may be actual geometry or may be parameters for creating geometry) and produces one or more output patches.

  2. Domain shader: takes in domains produced from a hull shader’s output patches and computes actual vertex positions.

§geometry: Option<EntryPoint<'a, B>>

A shader that takes given input vertexes and outputs zero or more output vertexes.

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Mesh

Mesh shading pipeline

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§task: Option<EntryPoint<'a, B>>

A shader that creates a variable amount of mesh shader invocations.

§mesh: EntryPoint<'a, B>

A shader of which each workgroup emits zero or more output primitives and the group of vertices and their associated data required for each output primitive.

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impl<'a, B: Debug + Backend> Debug for PrimitiveAssemblerDesc<'a, B>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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impl<'a, B> Freeze for PrimitiveAssemblerDesc<'a, B>

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impl<'a, B> RefUnwindSafe for PrimitiveAssemblerDesc<'a, B>

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impl<'a, B> Send for PrimitiveAssemblerDesc<'a, B>

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impl<'a, B> Sync for PrimitiveAssemblerDesc<'a, B>

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impl<'a, B> Unpin for PrimitiveAssemblerDesc<'a, B>

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impl<'a, B> UnwindSafe for PrimitiveAssemblerDesc<'a, B>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.