gfx_hal

Struct PhysicalDeviceProperties

Source
pub struct PhysicalDeviceProperties {
    pub limits: Limits,
    pub descriptor_indexing: DescriptorIndexingProperties,
    pub mesh_shader: MeshShaderProperties,
    pub sampler_reduction: SamplerReductionProperties,
    pub downlevel: DownlevelProperties,
    pub performance_caveats: PerformanceCaveats,
    pub dynamic_pipeline_states: DynamicStates,
    pub external_memory_limits: ExternalMemoryLimits,
}
Expand description

Properties of physical devices that are exposed but do not need to be explicitly opted into.

This contains things like resource limits, alignment requirements, and finer-grained feature capabilities.

Fields§

§limits: Limits

Core limits.

§descriptor_indexing: DescriptorIndexingProperties

Descriptor Indexing properties.

§mesh_shader: MeshShaderProperties

Mesh Shader properties.

§sampler_reduction: SamplerReductionProperties

Sampler reduction modes.

§downlevel: DownlevelProperties

Downlevel properties.

§performance_caveats: PerformanceCaveats

Performance caveats.

§dynamic_pipeline_states: DynamicStates

Dynamic pipeline states.

§external_memory_limits: ExternalMemoryLimits

External memory limits

Trait Implementations§

Source§

impl Clone for PhysicalDeviceProperties

Source§

fn clone(&self) -> PhysicalDeviceProperties

Returns a copy of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Debug for PhysicalDeviceProperties

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl Default for PhysicalDeviceProperties

Source§

fn default() -> PhysicalDeviceProperties

Returns the “default value” for a type. Read more
Source§

impl PartialEq for PhysicalDeviceProperties

Source§

fn eq(&self, other: &PhysicalDeviceProperties) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
Source§

impl Copy for PhysicalDeviceProperties

Source§

impl StructuralPartialEq for PhysicalDeviceProperties

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dst: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.