Crate gilrs_core
source ·Modules§
- Provides the most common mappings of physical location of gamepad elements to their EvCodes. Some (or most) gamepads may use different mappings.
Structs§
- Holds information about expected axis range and deadzone.
- Platform specific representation of axis or button.
- Holds information about gamepad event.
- Allow control of gamepad’s force feedback.
- Provides information about gamepad.
- Struct used to manage gamepads and retrieve events.
Enums§
- Error type which can be returned when creating
Gilrs
. - Gamepad event.
- State of device’s power supply.
Constants§
- True, if Y axis of sticks commonly points downwards.