#[repr(transparent)]pub struct Vec3A(_);
Expand description
A 3-dimensional vector with SIMD support.
This type is 16 byte aligned. A SIMD vector type is used for storage on supported platforms for
better performance than the Vec3
type.
It is possible to convert between Vec3
and Vec3A
types using From
trait implementations.
Implementations
sourceimpl Vec3A
impl Vec3A
sourcepub fn truncate(self) -> Vec2
pub fn truncate(self) -> Vec2
Creates a Vec2
from the x
and y
elements of self
, discarding z
.
Truncation may also be performed by using self.xy()
or Vec2::from()
.
sourcepub fn select(mask: BVec3A, if_true: Vec3A, if_false: Vec3A) -> Vec3A
pub fn select(mask: BVec3A, if_true: Vec3A, if_false: Vec3A) -> Vec3A
Creates a vector from the elements in if_true
and if_false
, selecting which to use
for each element of self
.
A true element in the mask uses the corresponding element from if_true
, and false
uses the element from if_false
.
sourcepub fn min(self, other: Self) -> Self
pub fn min(self, other: Self) -> Self
Returns a vector containing the minimum values for each element of self
and other
.
In other words this computes [self.x.min(other.x), self.y.min(other.y), ..]
.
sourcepub fn max(self, other: Self) -> Self
pub fn max(self, other: Self) -> Self
Returns a vector containing the maximum values for each element of self
and other
.
In other words this computes [self.x.max(other.x), self.y.max(other.y), ..]
.
sourcepub fn clamp(self, min: Self, max: Self) -> Self
pub fn clamp(self, min: Self, max: Self) -> Self
Component-wise clamping of values, similar to f32::clamp
.
Each element in min
must be less-or-equal to the corresponding element in max
.
Panics
Will panic if min
is greater than max
when glam_assert
is enabled.
sourcepub fn min_element(self) -> f32
pub fn min_element(self) -> f32
Returns the horizontal minimum of self
.
In other words this computes min(x, y, ..)
.
sourcepub fn max_element(self) -> f32
pub fn max_element(self) -> f32
Returns the horizontal maximum of self
.
In other words this computes max(x, y, ..)
.
sourcepub fn cmpeq(self, other: Self) -> BVec3A
pub fn cmpeq(self, other: Self) -> BVec3A
Returns a vector mask containing the result of a ==
comparison for each element of
self
and other
.
In other words, this computes [self.x == other.x, self.y == other.y, ..]
for all
elements.
sourcepub fn cmpne(self, other: Self) -> BVec3A
pub fn cmpne(self, other: Self) -> BVec3A
Returns a vector mask containing the result of a !=
comparison for each element of
self
and other
.
In other words this computes [self.x != other.x, self.y != other.y, ..]
for all
elements.
sourcepub fn cmpge(self, other: Self) -> BVec3A
pub fn cmpge(self, other: Self) -> BVec3A
Returns a vector mask containing the result of a >=
comparison for each element of
self
and other
.
In other words this computes [self.x >= other.x, self.y >= other.y, ..]
for all
elements.
sourcepub fn cmpgt(self, other: Self) -> BVec3A
pub fn cmpgt(self, other: Self) -> BVec3A
Returns a vector mask containing the result of a >
comparison for each element of
self
and other
.
In other words this computes [self.x > other.x, self.y > other.y, ..]
for all
elements.
sourcepub fn cmple(self, other: Self) -> BVec3A
pub fn cmple(self, other: Self) -> BVec3A
Returns a vector mask containing the result of a <=
comparison for each element of
self
and other
.
In other words this computes [self.x <= other.x, self.y <= other.y, ..]
for all
elements.
sourcepub fn cmplt(self, other: Self) -> BVec3A
pub fn cmplt(self, other: Self) -> BVec3A
Returns a vector mask containing the result of a <
comparison for each element of
self
and other
.
In other words this computes [self.x < other.x, self.y < other.y, ..]
for all
elements.
sourcepub fn from_slice(slice: &[f32]) -> Self
pub fn from_slice(slice: &[f32]) -> Self
Creates a vector from the first N values in slice
.
Panics
Panics if slice
is less than N elements long.
sourcepub fn write_to_slice(self, slice: &mut [f32])
pub fn write_to_slice(self, slice: &mut [f32])
Writes the elements of self
to the first N elements in slice
.
Panics
Panics if slice
is less than N elements long.
sourcepub fn abs(self) -> Self
pub fn abs(self) -> Self
Returns a vector containing the absolute value of each element of self
.
sourcepub fn signum(self) -> Self
pub fn signum(self) -> Self
Returns a vector with elements representing the sign of self
.
1.0
if the number is positive,+0.0
orINFINITY
-1.0
if the number is negative,-0.0
orNEG_INFINITY
NAN
if the number isNAN
sourcepub fn is_finite(self) -> bool
pub fn is_finite(self) -> bool
Returns true
if, and only if, all elements are finite. If any element is either
NaN
, positive or negative infinity, this will return false
.
sourcepub fn is_nan_mask(self) -> BVec3A
pub fn is_nan_mask(self) -> BVec3A
Performs is_nan
on each element of self, returning a vector mask of the results.
In other words, this computes [x.is_nan(), y.is_nan(), z.is_nan(), w.is_nan()]
.
sourcepub fn length_squared(self) -> f32
pub fn length_squared(self) -> f32
Computes the squared length of self
.
This is faster than length()
as it avoids a square root operation.
sourcepub fn length_recip(self) -> f32
pub fn length_recip(self) -> f32
Computes 1.0 / length()
.
For valid results, self
must not be of length zero.
sourcepub fn distance(self, other: Self) -> f32
pub fn distance(self, other: Self) -> f32
Computes the Euclidean distance between two points in space.
sourcepub fn distance_squared(self, other: Self) -> f32
pub fn distance_squared(self, other: Self) -> f32
Compute the squared euclidean distance between two points in space.
sourcepub fn normalize(self) -> Self
pub fn normalize(self) -> Self
Returns self
normalized to length 1.0.
For valid results, self
must not be of length zero, nor very close to zero.
See also Self::try_normalize
and Self::normalize_or_zero
.
Panics
Will panic if self
is zero length when glam_assert
is enabled.
sourcepub fn try_normalize(self) -> Option<Self>
pub fn try_normalize(self) -> Option<Self>
Returns self
normalized to length 1.0 if possible, else returns None
.
In particular, if the input is zero (or very close to zero), or non-finite,
the result of this operation will be None
.
See also Self::normalize_or_zero
.
sourcepub fn normalize_or_zero(self) -> Self
pub fn normalize_or_zero(self) -> Self
Returns self
normalized to length 1.0 if possible, else returns zero.
In particular, if the input is zero (or very close to zero), or non-finite, the result of this operation will be zero.
See also Self::try_normalize
.
sourcepub fn is_normalized(self) -> bool
pub fn is_normalized(self) -> bool
Returns whether self
is length 1.0
or not.
Uses a precision threshold of 1e-6
.
sourcepub fn project_onto(self, other: Self) -> Self
pub fn project_onto(self, other: Self) -> Self
Returns the vector projection of self
onto other
.
other
must be of non-zero length.
Panics
Will panic if other
is zero length when glam_assert
is enabled.
sourcepub fn reject_from(self, other: Self) -> Self
pub fn reject_from(self, other: Self) -> Self
Returns the vector rejection of self
from other
.
The vector rejection is the vector perpendicular to the projection of self
onto
other
, in other words the result of self - self.project_onto(other)
.
other
must be of non-zero length.
Panics
Will panic if other
has a length of zero when glam_assert
is enabled.
sourcepub fn project_onto_normalized(self, other: Self) -> Self
pub fn project_onto_normalized(self, other: Self) -> Self
Returns the vector projection of self
onto other
.
other
must be normalized.
Panics
Will panic if other
is not normalized when glam_assert
is enabled.
sourcepub fn reject_from_normalized(self, other: Self) -> Self
pub fn reject_from_normalized(self, other: Self) -> Self
Returns the vector rejection of self
from other
.
The vector rejection is the vector perpendicular to the projection of self
onto
other
, in other words the result of self - self.project_onto(other)
.
other
must be normalized.
Panics
Will panic if other
is not normalized when glam_assert
is enabled.
sourcepub fn round(self) -> Self
pub fn round(self) -> Self
Returns a vector containing the nearest integer to a number for each element of self
.
Round half-way cases away from 0.0.
sourcepub fn floor(self) -> Self
pub fn floor(self) -> Self
Returns a vector containing the largest integer less than or equal to a number for each
element of self
.
sourcepub fn ceil(self) -> Self
pub fn ceil(self) -> Self
Returns a vector containing the smallest integer greater than or equal to a number for
each element of self
.
sourcepub fn fract(self) -> Self
pub fn fract(self) -> Self
Returns a vector containing the fractional part of the vector, e.g. self - self.floor()
.
Note that this is fast but not precise for large numbers.
sourcepub fn exp(self) -> Self
pub fn exp(self) -> Self
Returns a vector containing e^self
(the exponential function) for each element of
self
.
sourcepub fn powf(self, n: f32) -> Self
pub fn powf(self, n: f32) -> Self
Returns a vector containing each element of self
raised to the power of n
.
sourcepub fn recip(self) -> Self
pub fn recip(self) -> Self
Returns a vector containing the reciprocal 1.0/n
of each element of self
.
sourcepub fn lerp(self, other: Self, s: f32) -> Self
pub fn lerp(self, other: Self, s: f32) -> Self
Performs a linear interpolation between self
and other
based on the value s
.
When s
is 0.0
, the result will be equal to self
. When s
is 1.0
, the result
will be equal to other
. When s
is outside of range [0,1], the result is linearly
extrapolated.
sourcepub fn abs_diff_eq(self, other: Self, max_abs_diff: f32) -> bool
pub fn abs_diff_eq(self, other: Self, max_abs_diff: f32) -> bool
Returns true if the absolute difference of all elements between self
and other
is
less than or equal to max_abs_diff
.
This can be used to compare if two vectors contain similar elements. It works best when
comparing with a known value. The max_abs_diff
that should be used used depends on
the values being compared against.
For more see comparing floating point numbers.
sourcepub fn clamp_length(self, min: f32, max: f32) -> Self
pub fn clamp_length(self, min: f32, max: f32) -> Self
Returns a vector with a length no less than min
and no more than max
Panics
Will panic if min
is greater than max
when glam_assert
is enabled.
sourcepub fn clamp_length_max(self, max: f32) -> Self
pub fn clamp_length_max(self, max: f32) -> Self
Returns a vector with a length no more than max
sourcepub fn clamp_length_min(self, min: f32) -> Self
pub fn clamp_length_min(self, min: f32) -> Self
Returns a vector with a length no less than min
sourcepub fn mul_add(self, a: Self, b: Self) -> Self
pub fn mul_add(self, a: Self, b: Self) -> Self
Fused multiply-add. Computes (self * a) + b
element-wise with only one rounding
error, yielding a more accurate result than an unfused multiply-add.
Using mul_add
may be more performant than an unfused multiply-add if the target
architecture has a dedicated fma CPU instruction. However, this is not always true,
and will be heavily dependant on designing algorithms with specific target hardware in
mind.
sourcepub fn angle_between(self, other: Self) -> f32
pub fn angle_between(self, other: Self) -> f32
Returns the angle (in radians) between two vectors.
The input vectors do not need to be unit length however they must be non-zero.
sourcepub fn any_orthogonal_vector(&self) -> Self
pub fn any_orthogonal_vector(&self) -> Self
Returns some vector that is orthogonal to the given one.
The input vector must be finite and non-zero.
The output vector is not necessarily unit-length.
For that use Self::any_orthonormal_vector
instead.
sourcepub fn any_orthonormal_vector(&self) -> Self
pub fn any_orthonormal_vector(&self) -> Self
Returns any unit-length vector that is orthogonal to the given one. The input vector must be finite and non-zero.
Panics
Will panic if self
is not normalized when glam_assert
is enabled.
sourcepub fn any_orthonormal_pair(&self) -> (Self, Self)
pub fn any_orthonormal_pair(&self) -> (Self, Self)
Given a unit-length vector return two other vectors that together form an orthonormal basis. That is, all three vectors are orthogonal to each other and are normalized.
Panics
Will panic if self
is not normalized when glam_assert
is enabled.
Trait Implementations
sourceimpl AddAssign<Vec3A> for Vec3A
impl AddAssign<Vec3A> for Vec3A
sourcefn add_assign(&mut self, other: Vec3A)
fn add_assign(&mut self, other: Vec3A)
Performs the +=
operation. Read more
sourceimpl AddAssign<f32> for Vec3A
impl AddAssign<f32> for Vec3A
sourcefn add_assign(&mut self, other: f32)
fn add_assign(&mut self, other: f32)
Performs the +=
operation. Read more
sourceimpl DivAssign<Vec3A> for Vec3A
impl DivAssign<Vec3A> for Vec3A
sourcefn div_assign(&mut self, other: Vec3A)
fn div_assign(&mut self, other: Vec3A)
Performs the /=
operation. Read more
sourceimpl DivAssign<f32> for Vec3A
impl DivAssign<f32> for Vec3A
sourcefn div_assign(&mut self, other: f32)
fn div_assign(&mut self, other: f32)
Performs the /=
operation. Read more
sourceimpl MulAssign<Vec3A> for Vec3A
impl MulAssign<Vec3A> for Vec3A
sourcefn mul_assign(&mut self, other: Vec3A)
fn mul_assign(&mut self, other: Vec3A)
Performs the *=
operation. Read more
sourceimpl MulAssign<f32> for Vec3A
impl MulAssign<f32> for Vec3A
sourcefn mul_assign(&mut self, other: f32)
fn mul_assign(&mut self, other: f32)
Performs the *=
operation. Read more
sourceimpl RemAssign<Vec3A> for Vec3A
impl RemAssign<Vec3A> for Vec3A
sourcefn rem_assign(&mut self, other: Vec3A)
fn rem_assign(&mut self, other: Vec3A)
Performs the %=
operation. Read more
sourceimpl RemAssign<f32> for Vec3A
impl RemAssign<f32> for Vec3A
sourcefn rem_assign(&mut self, other: f32)
fn rem_assign(&mut self, other: f32)
Performs the %=
operation. Read more
sourceimpl SubAssign<Vec3A> for Vec3A
impl SubAssign<Vec3A> for Vec3A
sourcefn sub_assign(&mut self, other: Vec3A)
fn sub_assign(&mut self, other: Vec3A)
Performs the -=
operation. Read more
sourceimpl SubAssign<f32> for Vec3A
impl SubAssign<f32> for Vec3A
sourcefn sub_assign(&mut self, other: f32)
fn sub_assign(&mut self, other: f32)
Performs the -=
operation. Read more
sourceimpl Vec3Swizzles for Vec3A
impl Vec3Swizzles for Vec3A
type Vec2 = Vec2
type Vec4 = Vec4
fn xxxx(self) -> Vec4
fn xxxy(self) -> Vec4
fn xxxz(self) -> Vec4
fn xxyx(self) -> Vec4
fn xxyy(self) -> Vec4
fn xxyz(self) -> Vec4
fn xxzx(self) -> Vec4
fn xxzy(self) -> Vec4
fn xxzz(self) -> Vec4
fn xyxx(self) -> Vec4
fn xyxy(self) -> Vec4
fn xyxz(self) -> Vec4
fn xyyx(self) -> Vec4
fn xyyy(self) -> Vec4
fn xyyz(self) -> Vec4
fn xyzx(self) -> Vec4
fn xyzy(self) -> Vec4
fn xyzz(self) -> Vec4
fn xzxx(self) -> Vec4
fn xzxy(self) -> Vec4
fn xzxz(self) -> Vec4
fn xzyx(self) -> Vec4
fn xzyy(self) -> Vec4
fn xzyz(self) -> Vec4
fn xzzx(self) -> Vec4
fn xzzy(self) -> Vec4
fn xzzz(self) -> Vec4
fn yxxx(self) -> Vec4
fn yxxy(self) -> Vec4
fn yxxz(self) -> Vec4
fn yxyx(self) -> Vec4
fn yxyy(self) -> Vec4
fn yxyz(self) -> Vec4
fn yxzx(self) -> Vec4
fn yxzy(self) -> Vec4
fn yxzz(self) -> Vec4
fn yyxx(self) -> Vec4
fn yyxy(self) -> Vec4
fn yyxz(self) -> Vec4
fn yyyx(self) -> Vec4
fn yyyy(self) -> Vec4
fn yyyz(self) -> Vec4
fn yyzx(self) -> Vec4
fn yyzy(self) -> Vec4
fn yyzz(self) -> Vec4
fn yzxx(self) -> Vec4
fn yzxy(self) -> Vec4
fn yzxz(self) -> Vec4
fn yzyx(self) -> Vec4
fn yzyy(self) -> Vec4
fn yzyz(self) -> Vec4
fn yzzx(self) -> Vec4
fn yzzy(self) -> Vec4
fn yzzz(self) -> Vec4
fn zxxx(self) -> Vec4
fn zxxy(self) -> Vec4
fn zxxz(self) -> Vec4
fn zxyx(self) -> Vec4
fn zxyy(self) -> Vec4
fn zxyz(self) -> Vec4
fn zxzx(self) -> Vec4
fn zxzy(self) -> Vec4
fn zxzz(self) -> Vec4
fn zyxx(self) -> Vec4
fn zyxy(self) -> Vec4
fn zyxz(self) -> Vec4
fn zyyx(self) -> Vec4
fn zyyy(self) -> Vec4
fn zyyz(self) -> Vec4
fn zyzx(self) -> Vec4
fn zyzy(self) -> Vec4
fn zyzz(self) -> Vec4
fn zzxx(self) -> Vec4
fn zzxy(self) -> Vec4
fn zzxz(self) -> Vec4
fn zzyx(self) -> Vec4
fn zzyy(self) -> Vec4
fn zzyz(self) -> Vec4
fn zzzx(self) -> Vec4
fn zzzy(self) -> Vec4
fn zzzz(self) -> Vec4
fn xxx(self) -> Self
fn xxy(self) -> Self
fn xxz(self) -> Self
fn xyx(self) -> Self
fn xyy(self) -> Self
fn xzx(self) -> Self
fn xzy(self) -> Self
fn xzz(self) -> Self
fn yxx(self) -> Self
fn yxy(self) -> Self
fn yxz(self) -> Self
fn yyx(self) -> Self
fn yyy(self) -> Self
fn yyz(self) -> Self
fn yzx(self) -> Self
fn yzy(self) -> Self
fn yzz(self) -> Self
fn zxx(self) -> Self
fn zxy(self) -> Self
fn zxz(self) -> Self
fn zyx(self) -> Self
fn zyy(self) -> Self
fn zyz(self) -> Self
fn zzx(self) -> Self
fn zzy(self) -> Self
fn zzz(self) -> Self
fn xx(self) -> Vec2
fn xy(self) -> Vec2
fn xz(self) -> Vec2
fn yx(self) -> Vec2
fn yy(self) -> Vec2
fn yz(self) -> Vec2
fn zx(self) -> Vec2
fn zy(self) -> Vec2
fn zz(self) -> Vec2
fn xyz(self) -> Self
impl Copy for Vec3A
Auto Trait Implementations
impl RefUnwindSafe for Vec3A
impl Send for Vec3A
impl Sync for Vec3A
impl Unpin for Vec3A
impl UnwindSafe for Vec3A
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more