#[repr(C)]pub struct DAffine2 {
pub matrix2: DMat2,
pub translation: DVec2,
}
Expand description
A 2D affine transform, which can represent translation, rotation, scaling and shear.
Fields§
§matrix2: DMat2
§translation: DVec2
Implementations§
source§impl DAffine2
impl DAffine2
sourcepub const ZERO: Self = _
pub const ZERO: Self = _
The degenerate zero transform.
This transforms any finite vector and point to zero. The zero transform is non-invertible.
sourcepub const IDENTITY: Self = _
pub const IDENTITY: Self = _
The identity transform.
Multiplying a vector with this returns the same vector.
sourcepub const fn from_cols(x_axis: DVec2, y_axis: DVec2, z_axis: DVec2) -> Self
pub const fn from_cols(x_axis: DVec2, y_axis: DVec2, z_axis: DVec2) -> Self
Creates an affine transform from three column vectors.
sourcepub fn from_cols_array(m: &[f64; 6]) -> Self
pub fn from_cols_array(m: &[f64; 6]) -> Self
Creates an affine transform from a [f64; 6]
array stored in column major order.
sourcepub fn to_cols_array(&self) -> [f64; 6]
pub fn to_cols_array(&self) -> [f64; 6]
Creates a [f64; 6]
array storing data in column major order.
sourcepub fn from_cols_array_2d(m: &[[f64; 2]; 3]) -> Self
pub fn from_cols_array_2d(m: &[[f64; 2]; 3]) -> Self
Creates an affine transform from a [[f64; 2]; 3]
2D array stored in column major order.
If your data is in row major order you will need to transpose
the returned
matrix.
sourcepub fn to_cols_array_2d(&self) -> [[f64; 2]; 3]
pub fn to_cols_array_2d(&self) -> [[f64; 2]; 3]
Creates a [[f64; 2]; 3]
2D array storing data in
column major order.
If you require data in row major order transpose
the matrix first.
sourcepub fn from_cols_slice(slice: &[f64]) -> Self
pub fn from_cols_slice(slice: &[f64]) -> Self
Creates an affine transform from the first 6 values in slice
.
Panics
Panics if slice
is less than 6 elements long.
sourcepub fn write_cols_to_slice(self, slice: &mut [f64])
pub fn write_cols_to_slice(self, slice: &mut [f64])
Writes the columns of self
to the first 6 elements in slice
.
Panics
Panics if slice
is less than 6 elements long.
sourcepub fn from_scale(scale: DVec2) -> Self
pub fn from_scale(scale: DVec2) -> Self
Creates an affine transform that changes scale. Note that if any scale is zero the transform will be non-invertible.
sourcepub fn from_angle(angle: f64) -> Self
pub fn from_angle(angle: f64) -> Self
Creates an affine transform from the given rotation angle
.
sourcepub fn from_translation(translation: DVec2) -> Self
pub fn from_translation(translation: DVec2) -> Self
Creates an affine transformation from the given 2D translation
.
sourcepub fn from_mat2(matrix2: DMat2) -> Self
pub fn from_mat2(matrix2: DMat2) -> Self
Creates an affine transform from a 2x2 matrix (expressing scale, shear and rotation)
sourcepub fn from_mat2_translation(matrix2: DMat2, translation: DVec2) -> Self
pub fn from_mat2_translation(matrix2: DMat2, translation: DVec2) -> Self
Creates an affine transform from a 2x2 matrix (expressing scale, shear and rotation) and a translation vector.
Equivalent to
DAffine2::from_translation(translation) * DAffine2::from_mat2(mat2)
sourcepub fn from_scale_angle_translation(
scale: DVec2,
angle: f64,
translation: DVec2
) -> Self
pub fn from_scale_angle_translation( scale: DVec2, angle: f64, translation: DVec2 ) -> Self
Creates an affine transform from the given 2D scale
, rotation angle
(in radians) and
translation
.
Equivalent to DAffine2::from_translation(translation) * DAffine2::from_angle(angle) * DAffine2::from_scale(scale)
sourcepub fn from_angle_translation(angle: f64, translation: DVec2) -> Self
pub fn from_angle_translation(angle: f64, translation: DVec2) -> Self
Creates an affine transform from the given 2D rotation angle
(in radians) and
translation
.
Equivalent to DAffine2::from_translation(translation) * DAffine2::from_angle(angle)
sourcepub fn transform_point2(&self, rhs: DVec2) -> DVec2
pub fn transform_point2(&self, rhs: DVec2) -> DVec2
Transforms the given 2D point, applying shear, scale, rotation and translation.
sourcepub fn transform_vector2(&self, rhs: DVec2) -> DVec2
pub fn transform_vector2(&self, rhs: DVec2) -> DVec2
Transforms the given 2D vector, applying shear, scale and rotation (but NOT translation).
To also apply translation, use Self::transform_point2
instead.
sourcepub fn is_finite(&self) -> bool
pub fn is_finite(&self) -> bool
Returns true
if, and only if, all elements are finite.
If any element is either NaN
, positive or negative infinity, this will return
false
.
sourcepub fn abs_diff_eq(&self, rhs: Self, max_abs_diff: f64) -> bool
pub fn abs_diff_eq(&self, rhs: Self, max_abs_diff: f64) -> bool
Returns true if the absolute difference of all elements between self
and rhs
is less than or equal to max_abs_diff
.
This can be used to compare if two 3x4 matrices contain similar elements. It works
best when comparing with a known value. The max_abs_diff
that should be used used
depends on the values being compared against.
For more see comparing floating point numbers.