#[repr(C)]pub struct I64Vec2 {
pub x: i64,
pub y: i64,
}
Expand description
A 2-dimensional vector.
Fields§
§x: i64
§y: i64
Implementations§
source§impl I64Vec2
impl I64Vec2
sourcepub fn select(mask: BVec2, if_true: Self, if_false: Self) -> Self
pub fn select(mask: BVec2, if_true: Self, if_false: Self) -> Self
Creates a vector from the elements in if_true
and if_false
, selecting which to use
for each element of self
.
A true element in the mask uses the corresponding element from if_true
, and false
uses the element from if_false
.
sourcepub const fn from_array(a: [i64; 2]) -> Self
pub const fn from_array(a: [i64; 2]) -> Self
Creates a new vector from an array.
sourcepub const fn from_slice(slice: &[i64]) -> Self
pub const fn from_slice(slice: &[i64]) -> Self
Creates a vector from the first 2 values in slice
.
Panics
Panics if slice
is less than 2 elements long.
sourcepub fn write_to_slice(self, slice: &mut [i64])
pub fn write_to_slice(self, slice: &mut [i64])
Writes the elements of self
to the first 2 elements in slice
.
Panics
Panics if slice
is less than 2 elements long.
sourcepub const fn extend(self, z: i64) -> I64Vec3
pub const fn extend(self, z: i64) -> I64Vec3
Creates a 3D vector from self
and the given z
value.
sourcepub fn dot_into_vec(self, rhs: Self) -> Self
pub fn dot_into_vec(self, rhs: Self) -> Self
Returns a vector where every component is the dot product of self
and rhs
.
sourcepub fn min(self, rhs: Self) -> Self
pub fn min(self, rhs: Self) -> Self
Returns a vector containing the minimum values for each element of self
and rhs
.
In other words this computes [self.x.min(rhs.x), self.y.min(rhs.y), ..]
.
sourcepub fn max(self, rhs: Self) -> Self
pub fn max(self, rhs: Self) -> Self
Returns a vector containing the maximum values for each element of self
and rhs
.
In other words this computes [self.x.max(rhs.x), self.y.max(rhs.y), ..]
.
sourcepub fn clamp(self, min: Self, max: Self) -> Self
pub fn clamp(self, min: Self, max: Self) -> Self
Component-wise clamping of values, similar to i64::clamp
.
Each element in min
must be less-or-equal to the corresponding element in max
.
Panics
Will panic if min
is greater than max
when glam_assert
is enabled.
sourcepub fn min_element(self) -> i64
pub fn min_element(self) -> i64
Returns the horizontal minimum of self
.
In other words this computes min(x, y, ..)
.
sourcepub fn max_element(self) -> i64
pub fn max_element(self) -> i64
Returns the horizontal maximum of self
.
In other words this computes max(x, y, ..)
.
sourcepub fn cmpeq(self, rhs: Self) -> BVec2
pub fn cmpeq(self, rhs: Self) -> BVec2
Returns a vector mask containing the result of a ==
comparison for each element of
self
and rhs
.
In other words, this computes [self.x == rhs.x, self.y == rhs.y, ..]
for all
elements.
sourcepub fn cmpne(self, rhs: Self) -> BVec2
pub fn cmpne(self, rhs: Self) -> BVec2
Returns a vector mask containing the result of a !=
comparison for each element of
self
and rhs
.
In other words this computes [self.x != rhs.x, self.y != rhs.y, ..]
for all
elements.
sourcepub fn cmpge(self, rhs: Self) -> BVec2
pub fn cmpge(self, rhs: Self) -> BVec2
Returns a vector mask containing the result of a >=
comparison for each element of
self
and rhs
.
In other words this computes [self.x >= rhs.x, self.y >= rhs.y, ..]
for all
elements.
sourcepub fn cmpgt(self, rhs: Self) -> BVec2
pub fn cmpgt(self, rhs: Self) -> BVec2
Returns a vector mask containing the result of a >
comparison for each element of
self
and rhs
.
In other words this computes [self.x > rhs.x, self.y > rhs.y, ..]
for all
elements.
sourcepub fn cmple(self, rhs: Self) -> BVec2
pub fn cmple(self, rhs: Self) -> BVec2
Returns a vector mask containing the result of a <=
comparison for each element of
self
and rhs
.
In other words this computes [self.x <= rhs.x, self.y <= rhs.y, ..]
for all
elements.
sourcepub fn cmplt(self, rhs: Self) -> BVec2
pub fn cmplt(self, rhs: Self) -> BVec2
Returns a vector mask containing the result of a <
comparison for each element of
self
and rhs
.
In other words this computes [self.x < rhs.x, self.y < rhs.y, ..]
for all
elements.
sourcepub fn abs(self) -> Self
pub fn abs(self) -> Self
Returns a vector containing the absolute value of each element of self
.
sourcepub fn signum(self) -> Self
pub fn signum(self) -> Self
Returns a vector with elements representing the sign of self
.
0
if the number is zero1
if the number is positive-1
if the number is negative
sourcepub fn is_negative_bitmask(self) -> u32
pub fn is_negative_bitmask(self) -> u32
Returns a bitmask with the lowest 2 bits set to the sign bits from the elements of self
.
A negative element results in a 1
bit and a positive element in a 0
bit. Element x
goes
into the first lowest bit, element y
into the second, etc.
sourcepub fn length_squared(self) -> i64
pub fn length_squared(self) -> i64
Computes the squared length of self
.
sourcepub fn distance_squared(self, rhs: Self) -> i64
pub fn distance_squared(self, rhs: Self) -> i64
Compute the squared euclidean distance between two points in space.
sourcepub fn div_euclid(self, rhs: Self) -> Self
pub fn div_euclid(self, rhs: Self) -> Self
Returns the element-wise quotient of [Euclidean division] of self
by rhs
.
Panics
This function will panic if any rhs
element is 0 or the division results in overflow.
sourcepub fn rem_euclid(self, rhs: Self) -> Self
pub fn rem_euclid(self, rhs: Self) -> Self
Returns the element-wise remainder of Euclidean division of self
by rhs
.
Panics
This function will panic if any rhs
element is 0 or the division results in overflow.
sourcepub fn perp_dot(self, rhs: Self) -> i64
pub fn perp_dot(self, rhs: Self) -> i64
The perpendicular dot product of self
and rhs
.
Also known as the wedge product, 2D cross product, and determinant.
sourcepub fn rotate(self, rhs: Self) -> Self
pub fn rotate(self, rhs: Self) -> Self
Returns rhs
rotated by the angle of self
. If self
is normalized,
then this just rotation. This is what you usually want. Otherwise,
it will be like a rotation with a multiplication by self
’s length.
sourcepub fn as_u64vec2(&self) -> U64Vec2
pub fn as_u64vec2(&self) -> U64Vec2
Casts all elements of self
to u64
.
sourcepub const fn wrapping_add(self, rhs: Self) -> Self
pub const fn wrapping_add(self, rhs: Self) -> Self
Returns a vector containing the wrapping addition of self
and rhs
.
In other words this computes [self.x.wrapping_add(rhs.x), self.y.wrapping_add(rhs.y), ..]
.
sourcepub const fn wrapping_sub(self, rhs: Self) -> Self
pub const fn wrapping_sub(self, rhs: Self) -> Self
Returns a vector containing the wrapping subtraction of self
and rhs
.
In other words this computes [self.x.wrapping_sub(rhs.x), self.y.wrapping_sub(rhs.y), ..]
.
sourcepub const fn wrapping_mul(self, rhs: Self) -> Self
pub const fn wrapping_mul(self, rhs: Self) -> Self
Returns a vector containing the wrapping multiplication of self
and rhs
.
In other words this computes [self.x.wrapping_mul(rhs.x), self.y.wrapping_mul(rhs.y), ..]
.
sourcepub const fn wrapping_div(self, rhs: Self) -> Self
pub const fn wrapping_div(self, rhs: Self) -> Self
Returns a vector containing the wrapping division of self
and rhs
.
In other words this computes [self.x.wrapping_div(rhs.x), self.y.wrapping_div(rhs.y), ..]
.
sourcepub const fn saturating_add(self, rhs: Self) -> Self
pub const fn saturating_add(self, rhs: Self) -> Self
Returns a vector containing the saturating addition of self
and rhs
.
In other words this computes [self.x.saturating_add(rhs.x), self.y.saturating_add(rhs.y), ..]
.
sourcepub const fn saturating_sub(self, rhs: Self) -> Self
pub const fn saturating_sub(self, rhs: Self) -> Self
Returns a vector containing the saturating subtraction of self
and rhs
.
In other words this computes [self.x.saturating_sub(rhs.x), self.y.saturating_sub(rhs.y), ..]
.
sourcepub const fn saturating_mul(self, rhs: Self) -> Self
pub const fn saturating_mul(self, rhs: Self) -> Self
Returns a vector containing the saturating multiplication of self
and rhs
.
In other words this computes [self.x.saturating_mul(rhs.x), self.y.saturating_mul(rhs.y), ..]
.
sourcepub const fn saturating_div(self, rhs: Self) -> Self
pub const fn saturating_div(self, rhs: Self) -> Self
Returns a vector containing the saturating division of self
and rhs
.
In other words this computes [self.x.saturating_div(rhs.x), self.y.saturating_div(rhs.y), ..]
.
Trait Implementations§
source§impl AddAssign<I64Vec2> for I64Vec2
impl AddAssign<I64Vec2> for I64Vec2
source§fn add_assign(&mut self, rhs: Self)
fn add_assign(&mut self, rhs: Self)
+=
operation. Read moresource§impl AddAssign<i64> for I64Vec2
impl AddAssign<i64> for I64Vec2
source§fn add_assign(&mut self, rhs: i64)
fn add_assign(&mut self, rhs: i64)
+=
operation. Read moresource§impl DivAssign<I64Vec2> for I64Vec2
impl DivAssign<I64Vec2> for I64Vec2
source§fn div_assign(&mut self, rhs: Self)
fn div_assign(&mut self, rhs: Self)
/=
operation. Read moresource§impl DivAssign<i64> for I64Vec2
impl DivAssign<i64> for I64Vec2
source§fn div_assign(&mut self, rhs: i64)
fn div_assign(&mut self, rhs: i64)
/=
operation. Read moresource§impl MulAssign<I64Vec2> for I64Vec2
impl MulAssign<I64Vec2> for I64Vec2
source§fn mul_assign(&mut self, rhs: Self)
fn mul_assign(&mut self, rhs: Self)
*=
operation. Read moresource§impl MulAssign<i64> for I64Vec2
impl MulAssign<i64> for I64Vec2
source§fn mul_assign(&mut self, rhs: i64)
fn mul_assign(&mut self, rhs: i64)
*=
operation. Read moresource§impl PartialEq<I64Vec2> for I64Vec2
impl PartialEq<I64Vec2> for I64Vec2
source§impl RemAssign<I64Vec2> for I64Vec2
impl RemAssign<I64Vec2> for I64Vec2
source§fn rem_assign(&mut self, rhs: Self)
fn rem_assign(&mut self, rhs: Self)
%=
operation. Read moresource§impl RemAssign<i64> for I64Vec2
impl RemAssign<i64> for I64Vec2
source§fn rem_assign(&mut self, rhs: i64)
fn rem_assign(&mut self, rhs: i64)
%=
operation. Read moresource§impl SubAssign<I64Vec2> for I64Vec2
impl SubAssign<I64Vec2> for I64Vec2
source§fn sub_assign(&mut self, rhs: I64Vec2)
fn sub_assign(&mut self, rhs: I64Vec2)
-=
operation. Read moresource§impl SubAssign<i64> for I64Vec2
impl SubAssign<i64> for I64Vec2
source§fn sub_assign(&mut self, rhs: i64)
fn sub_assign(&mut self, rhs: i64)
-=
operation. Read more