pub enum PrimitiveType {
    Points,
    LinesList,
    LinesListAdjacency,
    LineStrip,
    LineStripAdjacency,
    LineLoop,
    TrianglesList,
    TrianglesListAdjacency,
    TriangleStrip,
    TriangleStripAdjacency,
    TriangleFan,
    Patches {
        vertices_per_patch: u16,
    },
}
Expand description

Variants§

§

Points

Each vertex is an invidiual point.

§

LinesList

Vertices are grouped by chunks of two vertices. Each chunk represents a line.

§

LinesListAdjacency

Vertices are grouped by chunks of four vertices. The second and third vertices of each chunk represents the line.

Adjacency information doesn’t do anything per-se, but is passed to the geometry shader if there is any. The first vertex represents the vertex adjacent to the second vertex. The fourth vertex represents the vertex adjacent to the third vertex.

§

LineStrip

Each vertex (except the last one) forms a line with the next vertex.

For example vertices 0 and 1 form a line, vertices 1 and 2 form a line, vertices 2 and 3 form a line, etc.

§

LineStripAdjacency

Similar to LineStrip, but with an additional vertex at the beginning and at the end that represent the vertices adjacent to the first and last ones.

Adjacency information doesn’t do anything per-se, but is passed to the geometry shader if there is any.

§

LineLoop

Each vertex forms a line with the next vertex. The last vertex form a line with the first one.

§

TrianglesList

Vertices are grouped by chunks of three vertices. Each chunk represents a triangle.

The order of the vertices is important, as it determines whether the triangle will be clockwise or counter-clockwise. See BackfaceCulling for more infos.

§

TrianglesListAdjacency

Vertices are grouped by chunks of six vertices. The first, third and fifth vertices represent a triangle.

The order of the vertices is important, as it determines whether the triangle will be clockwise or counter-clockwise. See BackfaceCulling for more infos.

Adjacency information doesn’t do anything per-se, but is passed to the geometry shader if there is any. The second vertex represents the vertex adjacent to the first and third vertices. The fourth vertex represents the vertex adjacent to the third and fifth vertices. The sixth vertex represents the vertex adjacent to the first and fifth vertices.

§

TriangleStrip

Each vertex (except the first one and the last one) forms a triangle with the previous and the next vertices.

For example vertices 0, 1, 2 form a triangle, 1, 2, 3 form a triangle, 2, 3, 4 form a triangle, 3, 4, 5 form a triangle, etc.

Each uneven triangle is reversed so that all triangles are facing the same direction.

§

TriangleStripAdjacency

Each even vertex forms a triangle with vertices n+2 and n+4.

Each uneven vertex is adjacent to the previous and next ones. Adjacency information doesn’t do anything per-se, but is passed to the geometry shader if there is any.

§

TriangleFan

Starting at the second vertex, each vertex forms a triangle with the next and the first vertices.

For example vertices 0, 1, 2 form a triangle, 0, 2, 3 form a triangle, 0, 3, 4 form a triangle, 0, 4, 5 form a triangle, etc.

§

Patches

Fields

§vertices_per_patch: u16

Number of vertices per patch.

Vertices are grouped by chunks of vertices_per_patch vertices.

This primitives type can only be used in conjunction with a tessellation shader. The tessellation shader will indicate how each patch will be divided into lines or triangles.

Implementations§

source§

impl PrimitiveType

source

pub fn is_supported<C>(&self, caps: &C) -> boolwhere C: CapabilitiesSource,

Returns true if the backend supports this type of primitives.

Trait Implementations§

source§

impl Clone for PrimitiveType

source§

fn clone(&self) -> PrimitiveType

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
source§

impl Debug for PrimitiveType

source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
source§

impl PartialEq<PrimitiveType> for PrimitiveType

source§

fn eq(&self, other: &PrimitiveType) -> bool

This method tests for self and other values to be equal, and is used by ==.
1.0.0 · source§

fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
source§

impl Copy for PrimitiveType

source§

impl Eq for PrimitiveType

source§

impl StructuralEq for PrimitiveType

source§

impl StructuralPartialEq for PrimitiveType

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for Twhere T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for Twhere T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for Twhere T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<T> Content for Twhere T: Copy,

§

type Owned = T

A type that holds a sized version of the content.
source§

fn read<F, E>(size: usize, f: F) -> Result<T, E>where F: FnOnce(&mut T) -> Result<(), E>,

Prepares an output buffer, then turns this buffer into an Owned.
source§

fn get_elements_size() -> usize

Returns the size of each element.
source§

fn to_void_ptr(&self) -> *const ()

Produces a pointer to the data.
source§

fn ref_from_ptr<'a>(ptr: *mut (), size: usize) -> Option<*mut T>

Builds a pointer to this type from a raw pointer.
source§

fn is_size_suitable(size: usize) -> bool

Returns true if the size is suitable to store a type like this.
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T, U> Into<U> for Twhere U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T> ToOwned for Twhere T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
source§

impl<T, U> TryFrom<U> for Twhere U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.