pub struct Texture2d(_);
Expand description
A two-dimensional texture containing floating-point data.
Implementations§
source§impl Texture2d
impl Texture2d
sourcepub fn sampled(&self) -> Sampler<'_, Texture2d>
pub fn sampled(&self) -> Sampler<'_, Texture2d>
Builds a Sampler
marker object that allows you to indicate
how the texture should be sampled from inside a shader.
Example
let uniforms = uniform! {
color_texture: texture.sampled().magnify_filter(glium::uniforms::MagnifySamplerFilter::Nearest)
};
source§impl Texture2d
impl Texture2d
sourcepub fn get_internal_format(&self) -> Result<InternalFormat, GetFormatError>
pub fn get_internal_format(&self) -> Result<InternalFormat, GetFormatError>
Determines the internal format of this texture.
The backend may not support querying the actual format, in which case an error is returned.
sourcepub fn new<'a, F, T>(
facade: &F,
data: T
) -> Result<Texture2d, TextureCreationError>where
T: Texture2dDataSource<'a>,
F: Facade + ?Sized,
pub fn new<'a, F, T>( facade: &F, data: T ) -> Result<Texture2d, TextureCreationError>where T: Texture2dDataSource<'a>, F: Facade + ?Sized,
Builds a new texture by uploading data.
This function will automatically generate all mipmaps of the texture.
sourcepub fn with_mipmaps<'a, F, T>(
facade: &F,
data: T,
mipmaps: MipmapsOption
) -> Result<Texture2d, TextureCreationError>where
T: Texture2dDataSource<'a>,
F: Facade + ?Sized,
pub fn with_mipmaps<'a, F, T>( facade: &F, data: T, mipmaps: MipmapsOption ) -> Result<Texture2d, TextureCreationError>where T: Texture2dDataSource<'a>, F: Facade + ?Sized,
Builds a new texture by uploading data.
sourcepub fn with_format<'a, F, T>(
facade: &F,
data: T,
format: UncompressedFloatFormat,
mipmaps: MipmapsOption
) -> Result<Texture2d, TextureCreationError>where
T: Texture2dDataSource<'a>,
F: Facade + ?Sized,
pub fn with_format<'a, F, T>( facade: &F, data: T, format: UncompressedFloatFormat, mipmaps: MipmapsOption ) -> Result<Texture2d, TextureCreationError>where T: Texture2dDataSource<'a>, F: Facade + ?Sized,
Builds a new texture with a specific format.
sourcepub fn empty<F>(
facade: &F,
width: u32,
height: u32
) -> Result<Texture2d, TextureCreationError>where
F: Facade + ?Sized,
pub fn empty<F>( facade: &F, width: u32, height: u32 ) -> Result<Texture2d, TextureCreationError>where F: Facade + ?Sized,
Creates an empty texture.
No mipmap level (except for the main level) will be allocated or generated.
The texture will contain undefined data.
sourcepub fn empty_with_format<F>(
facade: &F,
format: UncompressedFloatFormat,
mipmaps: MipmapsOption,
width: u32,
height: u32
) -> Result<Texture2d, TextureCreationError>where
F: Facade + ?Sized,
pub fn empty_with_format<F>( facade: &F, format: UncompressedFloatFormat, mipmaps: MipmapsOption, width: u32, height: u32 ) -> Result<Texture2d, TextureCreationError>where F: Facade + ?Sized,
Creates an empty texture with a specific format.
The texture (and its mipmaps) will contain undefined data.
sourcepub fn empty_with_mipmaps<F>(
facade: &F,
mipmaps: MipmapsOption,
width: u32,
height: u32
) -> Result<Texture2d, TextureCreationError>where
F: Facade + ?Sized,
pub fn empty_with_mipmaps<F>( facade: &F, mipmaps: MipmapsOption, width: u32, height: u32 ) -> Result<Texture2d, TextureCreationError>where F: Facade + ?Sized,
Creates an empty texture. Specifies whether is has mipmaps.
The texture (and its mipmaps) will contain undefined data.
sourcepub unsafe fn from_id<F: Facade + ?Sized>(
facade: &F,
format: UncompressedFloatFormat,
id: c_uint,
owned: bool,
mipmap: MipmapsOption,
ty: Dimensions
) -> Texture2d
pub unsafe fn from_id<F: Facade + ?Sized>( facade: &F, format: UncompressedFloatFormat, id: c_uint, owned: bool, mipmap: MipmapsOption, ty: Dimensions ) -> Texture2d
Builds a new texture reference from an existing, externally created OpenGL texture.
If owned
is true, this reference will take ownership of the texture and be responsible
for cleaning it up. Otherwise, the texture must be cleaned up externally, but only
after this reference’s lifetime has ended.
sourcepub unsafe fn new_from_fd<F: Facade + ?Sized>(
facade: &F,
format: UncompressedFloatFormat,
mipmaps: MipmapsOption,
ty: Dimensions,
params: ImportParameters,
fd: File
) -> Result<Texture2d, TextureImportError>
pub unsafe fn new_from_fd<F: Facade + ?Sized>( facade: &F, format: UncompressedFloatFormat, mipmaps: MipmapsOption, ty: Dimensions, params: ImportParameters, fd: File ) -> Result<Texture2d, TextureImportError>
Builds a new texture reference from an existing texture, externally created by a foreign API like Vulkan. The texture is imported via an opaque file descriptor. You must make sure all of the texture parameters match those used to create the texture in Vulkan.
sourcepub fn dimensions(&self) -> (u32, u32)
pub fn dimensions(&self) -> (u32, u32)
Returns the width and height of that image.
sourcepub fn as_surface<'a>(&'a self) -> SimpleFrameBuffer<'a>
pub fn as_surface<'a>(&'a self) -> SimpleFrameBuffer<'a>
Starts drawing on the texture.
All the function calls to the framebuffer will draw on the texture instead of the screen.
Low-level information
The first time that this function is called, a FrameBuffer Object will be
created and cached. The following calls to as_surface
will load the existing
FBO and re-use it. When the texture is destroyed, the FBO is destroyed too.
sourcepub fn get_mipmap_levels(&self) -> u32
pub fn get_mipmap_levels(&self) -> u32
Returns the number of mipmap levels of the texture.
The minimum value is 1, since there is always a main texture.
sourcepub fn read<T>(&self) -> Twhere
T: Texture2dDataSink<(u8, u8, u8, u8)>,
pub fn read<T>(&self) -> Twhere T: Texture2dDataSink<(u8, u8, u8, u8)>,
Reads the content of the texture to RAM. This method may only read U8U8U8U8
data, as it is the only format guaranteed to be supported across all OpenGL
versions.
You should avoid doing this at all cost during performance-critical
operations (for example, while you’re drawing).
Use read_to_pixel_buffer
instead.
sourcepub fn read_to_pixel_buffer(&self) -> PixelBuffer<(u8, u8, u8, u8)>
pub fn read_to_pixel_buffer(&self) -> PixelBuffer<(u8, u8, u8, u8)>
Reads the content of the texture into a buffer in video memory. This method may
only read U8U8U8U8
data, as it is the only format guaranteed to be supported
across all OpenGL versions.
This operation copies the texture’s data into a buffer in video memory
(a pixel buffer). Contrary to the read
function, this operation is
done asynchronously and doesn’t need a synchronization.
sourcepub unsafe fn unchecked_read<T, P>(&self) -> Twhere
T: Texture2dDataSink<P>,
P: PixelValue,
pub unsafe fn unchecked_read<T, P>(&self) -> Twhere T: Texture2dDataSink<P>, P: PixelValue,
Unsafely reads the content of the texture to RAM in the specified pixel format. It is possible that the current OpenGL context does not support the given format, in which case the returned data will be invalid.
You should avoid doing this at all cost during performance-critical
operations (for example, while you’re drawing).
Use read_to_pixel_buffer
instead.
sourcepub unsafe fn unchecked_read_to_pixel_buffer<P>(&self) -> PixelBuffer<P>where
P: PixelValue,
pub unsafe fn unchecked_read_to_pixel_buffer<P>(&self) -> PixelBuffer<P>where P: PixelValue,
Unsafely reads the content of the texture into a buffer in video memory. It is possible that the current OpenGL context does not support the given format, in which case the returned data will be invalid.
This operation copies the texture’s data into a buffer in video memory
(a pixel buffer). Contrary to the read
function, this operation is
done asynchronously and doesn’t need a synchronization.
sourcepub fn write<'a, T>(&self, rect: Rect, data: T)where
T: Texture2dDataSource<'a>,
pub fn write<'a, T>(&self, rect: Rect, data: T)where T: Texture2dDataSource<'a>,
Uploads some data in the texture.
Note that this may cause a synchronization if you use the texture right before or right after this call. Prefer creating a whole new texture if you change a huge part of it.
Panic
Panics if the the dimensions of data
don’t match the Rect
.
sourcepub fn resident(
self
) -> Result<ResidentTexture, BindlessTexturesNotSupportedError>
pub fn resident( self ) -> Result<ResidentTexture, BindlessTexturesNotSupportedError>
Turns the texture into a ResidentTexture
.
This allows you to use the texture in a much more efficient way by storing a “reference to it” in a buffer (actually not a reference but a raw pointer).
See the documentation of ResidentTexture
for more infos.
sourcepub fn mipmap(&self, level: u32) -> Option<Texture2dMipmap<'_>>
pub fn mipmap(&self, level: u32) -> Option<Texture2dMipmap<'_>>
Access a single mipmap level of this texture.
sourcepub fn main_level(&self) -> Texture2dMipmap<'_>
pub fn main_level(&self) -> Texture2dMipmap<'_>
Access the main mipmap level of this texture.
Methods from Deref<Target = TextureAny>§
sourcepub fn get_height(&self) -> Option<u32>
pub fn get_height(&self) -> Option<u32>
Returns the height of the texture.
sourcepub fn kind(&self) -> TextureKind
pub fn kind(&self) -> TextureKind
Returns the kind of texture.
sourcepub fn dimensions(&self) -> Dimensions
pub fn dimensions(&self) -> Dimensions
Returns the dimensions of the texture.
sourcepub fn get_array_size(&self) -> Option<u32>
pub fn get_array_size(&self) -> Option<u32>
Returns the array size of the texture.
sourcepub fn get_samples(&self) -> Option<u32>
pub fn get_samples(&self) -> Option<u32>
Returns the number of samples of the texture if it is a multisampling texture.
sourcepub fn first_layer(&self) -> TextureAnyLayer<'_>
pub fn first_layer(&self) -> TextureAnyLayer<'_>
Returns a structure that represents the first layer of the texture. All textures have a first layer.
sourcepub fn layer(&self, layer: u32) -> Option<TextureAnyLayer<'_>>
pub fn layer(&self, layer: u32) -> Option<TextureAnyLayer<'_>>
Returns a structure that represents a specific layer of the texture.
Non-array textures have only one layer. The number of layers can be queried with
get_array_size
.
Returns None
if out of range.
sourcepub fn get_texture_type(&self) -> Dimensions
pub fn get_texture_type(&self) -> Dimensions
Returns the type of the texture (1D, 2D, 3D, etc.).
sourcepub fn get_internal_format(&self) -> Result<InternalFormat, GetFormatError>
pub fn get_internal_format(&self) -> Result<InternalFormat, GetFormatError>
Determines the internal format of this texture.
sourcepub fn get_depth_stencil_bits(&self) -> (u16, u16)
pub fn get_depth_stencil_bits(&self) -> (u16, u16)
Determines the number of depth and stencil bits in the format of this texture.
sourcepub fn get_mipmap_levels(&self) -> u32
pub fn get_mipmap_levels(&self) -> u32
Returns the number of mipmap levels of the texture.
sourcepub fn main_level(&self) -> TextureAnyMipmap<'_>
pub fn main_level(&self) -> TextureAnyMipmap<'_>
Returns a structure that represents the main mipmap level of the texture.
sourcepub fn mipmap(&self, level: u32) -> Option<TextureAnyMipmap<'_>>
pub fn mipmap(&self, level: u32) -> Option<TextureAnyMipmap<'_>>
Returns a structure that represents a specific mipmap of the texture.
Returns None
if out of range.
sourcepub unsafe fn generate_mipmaps(&self)
pub unsafe fn generate_mipmaps(&self)
Binds this texture and generates mipmaps.
Trait Implementations§
source§impl<'a> AsUniformValue for &'a Texture2d
impl<'a> AsUniformValue for &'a Texture2d
source§fn as_uniform_value(&self) -> UniformValue<'_>
fn as_uniform_value(&self) -> UniformValue<'_>
UniformValue
.source§impl AsUniformValue for Texture2d
impl AsUniformValue for Texture2d
source§fn as_uniform_value(&self) -> UniformValue<'_>
fn as_uniform_value(&self) -> UniformValue<'_>
UniformValue
.source§impl Deref for Texture2d
impl Deref for Texture2d
§type Target = TextureAny
type Target = TextureAny
source§fn deref<'a>(&'a self) -> &'a TextureAny
fn deref<'a>(&'a self) -> &'a TextureAny
source§impl<'t> ToColorAttachment<'t> for &'t Texture2d
impl<'t> ToColorAttachment<'t> for &'t Texture2d
source§fn to_color_attachment(self) -> ColorAttachment<'t>
fn to_color_attachment(self) -> ColorAttachment<'t>
ColorAttachment
.