Struct glium::framebuffer::DefaultFramebuffer
source · pub struct DefaultFramebuffer { /* private fields */ }
Expand description
A framebuffer which has only one color attachment.
Implementations§
Trait Implementations§
source§impl Surface for DefaultFramebuffer
impl Surface for DefaultFramebuffer
source§fn clear(
&mut self,
rect: Option<&Rect>,
color: Option<(f32, f32, f32, f32)>,
color_srgb: bool,
depth: Option<f32>,
stencil: Option<i32>
)
fn clear( &mut self, rect: Option<&Rect>, color: Option<(f32, f32, f32, f32)>, color_srgb: bool, depth: Option<f32>, stencil: Option<i32> )
Clears some attachments of the target.
source§fn get_dimensions(&self) -> (u32, u32)
fn get_dimensions(&self) -> (u32, u32)
Returns the dimensions in pixels of the target.
source§fn get_depth_buffer_bits(&self) -> Option<u16>
fn get_depth_buffer_bits(&self) -> Option<u16>
Returns the number of bits of each pixel of the depth buffer. Read more
source§fn get_stencil_buffer_bits(&self) -> Option<u16>
fn get_stencil_buffer_bits(&self) -> Option<u16>
Returns the number of bits of each pixel of the stencil buffer. Read more
source§fn draw<'a, 'b, V, I, U>(
&mut self,
vertex_buffer: V,
index_buffer: I,
program: &Program,
uniforms: &U,
draw_parameters: &DrawParameters<'_>
) -> Result<(), DrawError>where
I: Into<IndicesSource<'a>>,
U: Uniforms,
V: MultiVerticesSource<'b>,
fn draw<'a, 'b, V, I, U>( &mut self, vertex_buffer: V, index_buffer: I, program: &Program, uniforms: &U, draw_parameters: &DrawParameters<'_> ) -> Result<(), DrawError>where I: Into<IndicesSource<'a>>, U: Uniforms, V: MultiVerticesSource<'b>,
Draws. Read more
source§fn blit_color<S>(
&self,
source_rect: &Rect,
target: &S,
target_rect: &BlitTarget,
filter: MagnifySamplerFilter
)where
S: Surface,
fn blit_color<S>( &self, source_rect: &Rect, target: &S, target_rect: &BlitTarget, filter: MagnifySamplerFilter )where S: Surface,
Copies a rectangle of pixels from this surface to another surface. Read more
source§fn blit_buffers_from_frame(
&self,
source_rect: &Rect,
target_rect: &BlitTarget,
filter: MagnifySamplerFilter,
mask: BlitMask
)
fn blit_buffers_from_frame( &self, source_rect: &Rect, target_rect: &BlitTarget, filter: MagnifySamplerFilter, mask: BlitMask )
Blits from the default framebuffer.
source§fn blit_buffers_from_simple_framebuffer(
&self,
source: &SimpleFrameBuffer<'_>,
source_rect: &Rect,
target_rect: &BlitTarget,
filter: MagnifySamplerFilter,
mask: BlitMask
)
fn blit_buffers_from_simple_framebuffer( &self, source: &SimpleFrameBuffer<'_>, source_rect: &Rect, target_rect: &BlitTarget, filter: MagnifySamplerFilter, mask: BlitMask )
Blits from a simple framebuffer.
source§fn blit_buffers_from_multioutput_framebuffer(
&self,
source: &MultiOutputFrameBuffer<'_>,
source_rect: &Rect,
target_rect: &BlitTarget,
filter: MagnifySamplerFilter,
mask: BlitMask
)
fn blit_buffers_from_multioutput_framebuffer( &self, source: &MultiOutputFrameBuffer<'_>, source_rect: &Rect, target_rect: &BlitTarget, filter: MagnifySamplerFilter, mask: BlitMask )
Blits from a multi-output framebuffer.
source§fn clear_color(&mut self, red: f32, green: f32, blue: f32, alpha: f32)
fn clear_color(&mut self, red: f32, green: f32, blue: f32, alpha: f32)
Clears the color attachment of the target.
source§fn clear_color_srgb(&mut self, red: f32, green: f32, blue: f32, alpha: f32)
fn clear_color_srgb(&mut self, red: f32, green: f32, blue: f32, alpha: f32)
Clears the color attachment of the target. The color is in sRGB format.
source§fn clear_depth(&mut self, value: f32)
fn clear_depth(&mut self, value: f32)
Clears the depth attachment of the target.
source§fn clear_stencil(&mut self, value: i32)
fn clear_stencil(&mut self, value: i32)
Clears the stencil attachment of the target.
source§fn clear_color_and_depth(&mut self, color: (f32, f32, f32, f32), depth: f32)
fn clear_color_and_depth(&mut self, color: (f32, f32, f32, f32), depth: f32)
Clears the color and depth attachments of the target.
source§fn clear_color_srgb_and_depth(
&mut self,
color: (f32, f32, f32, f32),
depth: f32
)
fn clear_color_srgb_and_depth( &mut self, color: (f32, f32, f32, f32), depth: f32 )
Clears the color and depth attachments of the target. The color is in sRGB format.
source§fn clear_color_and_stencil(&mut self, color: (f32, f32, f32, f32), stencil: i32)
fn clear_color_and_stencil(&mut self, color: (f32, f32, f32, f32), stencil: i32)
Clears the color and stencil attachments of the target.
source§fn clear_color_srgb_and_stencil(
&mut self,
color: (f32, f32, f32, f32),
stencil: i32
)
fn clear_color_srgb_and_stencil( &mut self, color: (f32, f32, f32, f32), stencil: i32 )
Clears the color and stencil attachments of the target. The color is in sRGB format.
source§fn clear_depth_and_stencil(&mut self, depth: f32, stencil: i32)
fn clear_depth_and_stencil(&mut self, depth: f32, stencil: i32)
Clears the depth and stencil attachments of the target.
source§fn clear_all(&mut self, color: (f32, f32, f32, f32), depth: f32, stencil: i32)
fn clear_all(&mut self, color: (f32, f32, f32, f32), depth: f32, stencil: i32)
Clears the color, depth and stencil attachments of the target.
source§fn clear_all_srgb(
&mut self,
color: (f32, f32, f32, f32),
depth: f32,
stencil: i32
)
fn clear_all_srgb( &mut self, color: (f32, f32, f32, f32), depth: f32, stencil: i32 )
Clears the color, depth and stencil attachments of the target. The color is in sRGB format.
source§fn has_depth_buffer(&self) -> bool
fn has_depth_buffer(&self) -> bool
Returns true if the surface has a depth buffer available.
source§fn has_stencil_buffer(&self) -> bool
fn has_stencil_buffer(&self) -> bool
Returns true if the surface has a stencil buffer available.
source§fn blit_from_frame(
&self,
source_rect: &Rect,
target_rect: &BlitTarget,
filter: MagnifySamplerFilter
)
fn blit_from_frame( &self, source_rect: &Rect, target_rect: &BlitTarget, filter: MagnifySamplerFilter )
Blits from the default framebuffer.
source§fn blit_from_simple_framebuffer(
&self,
source: &SimpleFrameBuffer<'_>,
source_rect: &Rect,
target_rect: &BlitTarget,
filter: MagnifySamplerFilter
)
fn blit_from_simple_framebuffer( &self, source: &SimpleFrameBuffer<'_>, source_rect: &Rect, target_rect: &BlitTarget, filter: MagnifySamplerFilter )
Blits from a simple framebuffer.
source§fn blit_from_multioutput_framebuffer(
&self,
source: &MultiOutputFrameBuffer<'_>,
source_rect: &Rect,
target_rect: &BlitTarget,
filter: MagnifySamplerFilter
)
fn blit_from_multioutput_framebuffer( &self, source: &MultiOutputFrameBuffer<'_>, source_rect: &Rect, target_rect: &BlitTarget, filter: MagnifySamplerFilter )
Blits from a multi-output framebuffer.
source§fn blit_whole_color_to<S>(
&self,
target: &S,
target_rect: &BlitTarget,
filter: MagnifySamplerFilter
)where
S: Surface,
fn blit_whole_color_to<S>( &self, target: &S, target_rect: &BlitTarget, filter: MagnifySamplerFilter )where S: Surface,
Copies the entire surface to a target surface. See
blit_color
.Auto Trait Implementations§
impl !RefUnwindSafe for DefaultFramebuffer
impl !Send for DefaultFramebuffer
impl !Sync for DefaultFramebuffer
impl Unpin for DefaultFramebuffer
impl !UnwindSafe for DefaultFramebuffer
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more