Trait glium::texture::Texture3dDataSink
source · pub trait Texture3dDataSink<T> {
// Required method
fn from_raw(data: Cow<'_, [T]>, width: u32, height: u32, depth: u32) -> Self
where [T]: ToOwned;
}
Expand description
Trait that describes types that can be built from one-dimensional texture data.
The parameter indicates the type of pixels accepted by this sink.
You are especially encouraged to implement this trait with the parameter (u8, u8, u8, u8)
,
as this is the only format that is guaranteed to be supported by OpenGL when reading pixels.