Struct glutin::window::Window

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pub struct Window { /* private fields */ }
Expand description

Represents a window.

Example

use winit::{
    event::{Event, WindowEvent},
    event_loop::EventLoop,
    window::Window,
};

let mut event_loop = EventLoop::new();
let window = Window::new(&event_loop).unwrap();

event_loop.run(move |event, _, control_flow| {
    control_flow.set_wait();

    match event {
        Event::WindowEvent {
            event: WindowEvent::CloseRequested,
            ..
        } => control_flow.set_exit(),
        _ => (),
    }
});

Implementations§

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impl Window

Base Window functions.

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pub fn new<T>(event_loop: &EventLoopWindowTarget<T>) -> Result<Window, OsError>where T: 'static,

Creates a new Window for platforms where this is appropriate.

This function is equivalent to WindowBuilder::new().build(event_loop).

Error should be very rare and only occur in case of permission denied, incompatible system, out of memory, etc.

Platform-specific
  • Web: The window is created but not inserted into the web page automatically. Please see the web platform module for more information.
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pub fn id(&self) -> WindowId

Returns an identifier unique to the window.

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pub fn scale_factor(&self) -> f64

Returns the scale factor that can be used to map logical pixels to physical pixels, and vice versa.

See the dpi module for more information.

Note that this value can change depending on user action (for example if the window is moved to another screen); as such, tracking WindowEvent::ScaleFactorChanged events is the most robust way to track the DPI you need to use to draw.

Platform-specific
  • X11: This respects Xft.dpi, and can be overridden using the WINIT_X11_SCALE_FACTOR environment variable.
  • Android: Always returns 1.0.
  • iOS: Can only be called on the main thread. Returns the underlying UIView’s contentScaleFactor.
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pub fn request_redraw(&self)

Emits a Event::RedrawRequested event in the associated event loop after all OS events have been processed by the event loop.

This is the strongly encouraged method of redrawing windows, as it can integrate with OS-requested redraws (e.g. when a window gets resized).

This function can cause RedrawRequested events to be emitted after Event::MainEventsCleared but before Event::NewEvents if called in the following circumstances:

  • While processing MainEventsCleared.
  • While processing a RedrawRequested event that was sent during MainEventsCleared or any directly subsequent RedrawRequested event.
Platform-specific
  • iOS: Can only be called on the main thread.
  • Android: Subsequent calls after MainEventsCleared are not handled.
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impl Window

Position and size functions.

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pub fn inner_position(&self) -> Result<PhysicalPosition<i32>, NotSupportedError>

Returns the position of the top-left hand corner of the window’s client area relative to the top-left hand corner of the desktop.

The same conditions that apply to Window::outer_position apply to this method.

Platform-specific
  • iOS: Can only be called on the main thread. Returns the top left coordinates of the window’s safe area in the screen space coordinate system.
  • Web: Returns the top-left coordinates relative to the viewport. Note: this returns the same value as Window::outer_position.
  • Android / Wayland: Always returns NotSupportedError.
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pub fn outer_position(&self) -> Result<PhysicalPosition<i32>, NotSupportedError>

Returns the position of the top-left hand corner of the window relative to the top-left hand corner of the desktop.

Note that the top-left hand corner of the desktop is not necessarily the same as the screen. If the user uses a desktop with multiple monitors, the top-left hand corner of the desktop is the top-left hand corner of the monitor at the top-left of the desktop.

The coordinates can be negative if the top-left hand corner of the window is outside of the visible screen region.

Platform-specific
  • iOS: Can only be called on the main thread. Returns the top left coordinates of the window in the screen space coordinate system.
  • Web: Returns the top-left coordinates relative to the viewport.
  • Android / Wayland: Always returns NotSupportedError.
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pub fn set_outer_position<P>(&self, position: P)where P: Into<Position>,

Modifies the position of the window.

See Window::outer_position for more information about the coordinates. This automatically un-maximizes the window if it’s maximized.

// Specify the position in logical dimensions like this:
window.set_outer_position(LogicalPosition::new(400.0, 200.0));

// Or specify the position in physical dimensions like this:
window.set_outer_position(PhysicalPosition::new(400, 200));
Platform-specific
  • iOS: Can only be called on the main thread. Sets the top left coordinates of the window in the screen space coordinate system.
  • Web: Sets the top-left coordinates relative to the viewport.
  • Android / Wayland: Unsupported.
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pub fn inner_size(&self) -> PhysicalSize<u32>

Returns the physical size of the window’s client area.

The client area is the content of the window, excluding the title bar and borders.

Platform-specific
  • iOS: Can only be called on the main thread. Returns the PhysicalSize of the window’s safe area in screen space coordinates.
  • Web: Returns the size of the canvas element.
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pub fn set_inner_size<S>(&self, size: S)where S: Into<Size>,

Modifies the inner size of the window.

See Window::inner_size for more information about the values. This automatically un-maximizes the window if it’s maximized.

// Specify the size in logical dimensions like this:
window.set_inner_size(LogicalSize::new(400.0, 200.0));

// Or specify the size in physical dimensions like this:
window.set_inner_size(PhysicalSize::new(400, 200));
Platform-specific
  • iOS / Android: Unsupported.
  • Web: Sets the size of the canvas element.
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pub fn outer_size(&self) -> PhysicalSize<u32>

Returns the physical size of the entire window.

These dimensions include the title bar and borders. If you don’t want that (and you usually don’t), use Window::inner_size instead.

Platform-specific
  • iOS: Can only be called on the main thread. Returns the PhysicalSize of the window in screen space coordinates.
  • Web: Returns the size of the canvas element. Note: this returns the same value as Window::inner_size.
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pub fn set_min_inner_size<S>(&self, min_size: Option<S>)where S: Into<Size>,

Sets a minimum dimension size for the window.

// Specify the size in logical dimensions like this:
window.set_min_inner_size(Some(LogicalSize::new(400.0, 200.0)));

// Or specify the size in physical dimensions like this:
window.set_min_inner_size(Some(PhysicalSize::new(400, 200)));
Platform-specific
  • iOS / Android / Web: Unsupported.
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pub fn set_max_inner_size<S>(&self, max_size: Option<S>)where S: Into<Size>,

Sets a maximum dimension size for the window.

// Specify the size in logical dimensions like this:
window.set_max_inner_size(Some(LogicalSize::new(400.0, 200.0)));

// Or specify the size in physical dimensions like this:
window.set_max_inner_size(Some(PhysicalSize::new(400, 200)));
Platform-specific
  • iOS / Android / Web: Unsupported.
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impl Window

Misc. attribute functions.

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pub fn set_title(&self, title: &str)

Modifies the title of the window.

Platform-specific
  • iOS / Android: Unsupported.
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pub fn set_visible(&self, visible: bool)

Modifies the window’s visibility.

If false, this will hide the window. If true, this will show the window.

Platform-specific
  • Android / Wayland / Web: Unsupported.
  • iOS: Can only be called on the main thread.
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pub fn is_visible(&self) -> Option<bool>

Gets the window’s current visibility state.

None means it couldn’t be determined, so it is not recommended to use this to drive your rendering backend.

Platform-specific
  • X11: Not implemented.
  • Wayland / iOS / Android / Web: Unsupported.
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pub fn set_resizable(&self, resizable: bool)

Sets whether the window is resizable or not.

Note that making the window unresizable doesn’t exempt you from handling WindowEvent::Resized, as that event can still be triggered by DPI scaling, entering fullscreen mode, etc. Also, the window could still be resized by calling Window::set_inner_size.

Platform-specific

This only has an effect on desktop platforms.

  • X11: Due to a bug in XFCE, this has no effect on Xfwm.
  • iOS / Android / Web: Unsupported.
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pub fn is_resizable(&self) -> bool

Gets the window’s current resizable state.

Platform-specific
  • X11: Not implemented.
  • iOS / Android / Web: Unsupported.
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pub fn set_minimized(&self, minimized: bool)

Sets the window to minimized or back

Platform-specific
  • iOS / Android / Web: Unsupported.
  • Wayland: Un-minimize is unsupported.
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pub fn set_maximized(&self, maximized: bool)

Sets the window to maximized or back.

Platform-specific
  • iOS / Android / Web: Unsupported.
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pub fn is_maximized(&self) -> bool

Gets the window’s current maximized state.

Platform-specific
  • iOS / Android / Web: Unsupported.
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pub fn set_fullscreen(&self, fullscreen: Option<Fullscreen>)

Sets the window to fullscreen or back.

Platform-specific
  • macOS: Fullscreen::Exclusive provides true exclusive mode with a video mode change. Caveat! macOS doesn’t provide task switching (or spaces!) while in exclusive fullscreen mode. This mode should be used when a video mode change is desired, but for a better user experience, borderless fullscreen might be preferred.

    Fullscreen::Borderless provides a borderless fullscreen window on a separate space. This is the idiomatic way for fullscreen games to work on macOS. See WindowExtMacOs::set_simple_fullscreen if separate spaces are not preferred.

    The dock and the menu bar are disabled in exclusive fullscreen mode.

  • iOS: Can only be called on the main thread.

  • Wayland: Does not support exclusive fullscreen mode and will no-op a request.

  • Windows: Screen saver is disabled in fullscreen mode.

  • Android: Unsupported.

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pub fn fullscreen(&self) -> Option<Fullscreen>

Gets the window’s current fullscreen state.

Platform-specific
  • iOS: Can only be called on the main thread.
  • Android: Will always return None.
  • Wayland: Can return Borderless(None) when there are no monitors.
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pub fn set_decorations(&self, decorations: bool)

Turn window decorations on or off.

Platform-specific
  • iOS / Android / Web: Unsupported.
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pub fn is_decorated(&self) -> bool

Gets the window’s current decorations state.

Platform-specific
  • X11: Not implemented.
  • iOS / Android / Web: Unsupported.
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pub fn set_always_on_top(&self, always_on_top: bool)

Change whether or not the window will always be on top of other windows.

Platform-specific
  • iOS / Android / Web / Wayland: Unsupported.
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pub fn set_window_icon(&self, window_icon: Option<Icon>)

Sets the window icon.

On Windows and X11, this is typically the small icon in the top-left corner of the titlebar.

Platform-specific
  • iOS / Android / Web / Wayland / macOS: Unsupported.

  • Windows: Sets ICON_SMALL. The base size for a window icon is 16x16, but it’s recommended to account for screen scaling and pick a multiple of that, i.e. 32x32.

  • X11: Has no universal guidelines for icon sizes, so you’re at the whims of the WM. That said, it’s usually in the same ballpark as on Windows.

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pub fn set_ime_position<P>(&self, position: P)where P: Into<Position>,

Sets location of IME candidate box in client area coordinates relative to the top left.

This is the window / popup / overlay that allows you to select the desired characters. The look of this box may differ between input devices, even on the same platform.

(Apple’s official term is “candidate window”, see their chinese and japanese guides).

Example
// Specify the position in logical dimensions like this:
window.set_ime_position(LogicalPosition::new(400.0, 200.0));

// Or specify the position in physical dimensions like this:
window.set_ime_position(PhysicalPosition::new(400, 200));
Platform-specific
  • iOS / Android / Web: Unsupported.
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pub fn set_ime_allowed(&self, allowed: bool)

Sets whether the window should get IME events

When IME is allowed, the window will receive Ime events, and during the preedit phase the window will NOT get KeyboardInput or ReceivedCharacter events. The window should allow IME while it is expecting text input.

When IME is not allowed, the window won’t receive Ime events, and will receive KeyboardInput events for every keypress instead. Without allowing IME, the window will also get ReceivedCharacter events for certain keyboard input. Not allowing IME is useful for games for example.

IME is not allowed by default.

Platform-specific
  • macOS: IME must be enabled to receive text-input where dead-key sequences are combined.
  • iOS / Android / Web: Unsupported.
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pub fn focus_window(&self)

Brings the window to the front and sets input focus. Has no effect if the window is already in focus, minimized, or not visible.

This method steals input focus from other applications. Do not use this method unless you are certain that’s what the user wants. Focus stealing can cause an extremely disruptive user experience.

Platform-specific
  • iOS / Android / Web / Wayland: Unsupported.
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pub fn request_user_attention(&self, request_type: Option<UserAttentionType>)

Requests user attention to the window, this has no effect if the application is already focused. How requesting for user attention manifests is platform dependent, see UserAttentionType for details.

Providing None will unset the request for user attention. Unsetting the request for user attention might not be done automatically by the WM when the window receives input.

Platform-specific
  • iOS / Android / Web: Unsupported.
  • macOS: None has no effect.
  • X11: Requests for user attention must be manually cleared.
  • Wayland: Requires xdg_activation_v1 protocol, None has no effect.
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impl Window

Cursor functions.

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pub fn set_cursor_icon(&self, cursor: CursorIcon)

Modifies the cursor icon of the window.

Platform-specific
  • iOS / Android: Unsupported.
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pub fn set_cursor_position<P>(&self, position: P) -> Result<(), ExternalError>where P: Into<Position>,

Changes the position of the cursor in window coordinates.

// Specify the position in logical dimensions like this:
window.set_cursor_position(LogicalPosition::new(400.0, 200.0));

// Or specify the position in physical dimensions like this:
window.set_cursor_position(PhysicalPosition::new(400, 200));
Platform-specific
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pub fn set_cursor_grab(&self, mode: CursorGrabMode) -> Result<(), ExternalError>

Set grabbing mode on the cursor preventing it from leaving the window.

Example

First try confining the cursor, and if that fails, try locking it instead.

window.set_cursor_grab(CursorGrabMode::Confined)
            .or_else(|_e| window.set_cursor_grab(CursorGrabMode::Locked))
            .unwrap();
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pub fn set_cursor_visible(&self, visible: bool)

Modifies the cursor’s visibility.

If false, this will hide the cursor. If true, this will show the cursor.

Platform-specific
  • Windows: The cursor is only hidden within the confines of the window.
  • X11: The cursor is only hidden within the confines of the window.
  • Wayland: The cursor is only hidden within the confines of the window.
  • macOS: The cursor is hidden as long as the window has input focus, even if the cursor is outside of the window.
  • iOS / Android: Unsupported.
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pub fn drag_window(&self) -> Result<(), ExternalError>

Moves the window with the left mouse button until the button is released.

There’s no guarantee that this will work unless the left mouse button was pressed immediately before this function is called.

Platform-specific
  • X11: Un-grabs the cursor.
  • Wayland: Requires the cursor to be inside the window to be dragged.
  • macOS: May prevent the button release event to be triggered.
  • iOS / Android / Web: Always returns an ExternalError::NotSupported.
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pub fn set_cursor_hittest(&self, hittest: bool) -> Result<(), ExternalError>

Modifies whether the window catches cursor events.

If true, the window will catch the cursor events. If false, events are passed through the window such that any other window behind it receives them. By default hittest is enabled.

Platform-specific
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impl Window

Monitor info functions.

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pub fn current_monitor(&self) -> Option<MonitorHandle>

Returns the monitor on which the window currently resides.

Returns None if current monitor can’t be detected.

Platform-specific

iOS: Can only be called on the main thread.

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pub fn available_monitors(&self) -> impl Iterator<Item = MonitorHandle>

Returns the list of all the monitors available on the system.

This is the same as EventLoopWindowTarget::available_monitors, and is provided for convenience.

Platform-specific

iOS: Can only be called on the main thread.

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pub fn primary_monitor(&self) -> Option<MonitorHandle>

Returns the primary monitor of the system.

Returns None if it can’t identify any monitor as a primary one.

This is the same as EventLoopWindowTarget::primary_monitor, and is provided for convenience.

Platform-specific

iOS: Can only be called on the main thread. Wayland: Always returns None.

Trait Implementations§

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impl Debug for Window

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fn fmt(&self, fmtr: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Drop for Window

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fn drop(&mut self)

Executes the destructor for this type. Read more
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impl HasRawDisplayHandle for Window

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fn raw_display_handle(&self) -> RawDisplayHandle

Returns a [raw_window_handle::RawDisplayHandle] used by the EventLoop that created a window.

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impl HasRawWindowHandle for Window

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fn raw_window_handle(&self) -> RawWindowHandle

Returns a [raw_window_handle::RawWindowHandle] for the Window

Platform-specific
Android

Only available after receiving Event::Resumed and before Event::Suspended. If you try to get the handle outside of that period, this function will panic!

Make sure to release or destroy any resources created from this RawWindowHandle (ie. Vulkan or OpenGL surfaces) before returning from Event::Suspended, at which point Android will release the underlying window/surface: any subsequent interaction is undefined behavior.

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impl HasRawWindowHandle for Window

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fn raw_window_handle(&self) -> RawWindowHandle

Returns a [raw_window_handle_04::RawWindowHandle] for the Window

This provides backwards compatibility for downstream crates that have not yet upgraded to raw_window_handle version 0.5, such as Wgpu version 0.13.

Platform-specific
Android

Only available after receiving Event::Resumed and before Event::Suspended. If you try to get the handle outside of that period, this function will panic!

Make sure to release or destroy any resources created from this RawWindowHandle (ie. Vulkan or OpenGL surfaces) before returning from Event::Suspended, at which point Android will release the underlying window/surface: any subsequent interaction is undefined behavior.

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impl WindowExtUnix for Window

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fn xlib_window(&self) -> Option<u64>

Returns the ID of the Window xlib object that is used by this window. Read more
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fn xlib_display(&self) -> Option<*mut c_void>

Returns a pointer to the Display object of xlib that is used by this window. Read more
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fn xlib_screen_id(&self) -> Option<i32>

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fn xcb_connection(&self) -> Option<*mut c_void>

This function returns the underlying xcb_connection_t of an xlib Display. Read more
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fn wayland_surface(&self) -> Option<*mut c_void>

Returns a pointer to the wl_surface object of wayland that is used by this window. Read more
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fn wayland_display(&self) -> Option<*mut c_void>

Returns a pointer to the wl_display object of wayland that is used by this window. Read more
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fn wayland_set_csd_theme(&self, theme: Theme)

Updates Theme of window decorations. Read more
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fn is_ready(&self) -> bool

👎Deprecated
Check if the window is ready for drawing Read more

Auto Trait Implementations§

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impl !RefUnwindSafe for Window

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impl Send for Window

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impl Sync for Window

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impl Unpin for Window

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impl !UnwindSafe for Window

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.