Struct gpu_allocator::d3d12::winapi_d3d12::D3D12_DEPTH_STENCIL_DESC
source · #[repr(C)]pub struct D3D12_DEPTH_STENCIL_DESC {
pub DepthEnable: i32,
pub DepthWriteMask: u32,
pub DepthFunc: u32,
pub StencilEnable: i32,
pub StencilReadMask: u8,
pub StencilWriteMask: u8,
pub FrontFace: D3D12_DEPTH_STENCILOP_DESC,
pub BackFace: D3D12_DEPTH_STENCILOP_DESC,
}
Fields§
§DepthEnable: i32
§DepthWriteMask: u32
§DepthFunc: u32
§StencilEnable: i32
§StencilReadMask: u8
§StencilWriteMask: u8
§FrontFace: D3D12_DEPTH_STENCILOP_DESC
§BackFace: D3D12_DEPTH_STENCILOP_DESC
Trait Implementations§
source§impl Clone for D3D12_DEPTH_STENCIL_DESC
impl Clone for D3D12_DEPTH_STENCIL_DESC
source§fn clone(&self) -> D3D12_DEPTH_STENCIL_DESC
fn clone(&self) -> D3D12_DEPTH_STENCIL_DESC
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Default for D3D12_DEPTH_STENCIL_DESC
impl Default for D3D12_DEPTH_STENCIL_DESC
source§fn default() -> D3D12_DEPTH_STENCIL_DESC
fn default() -> D3D12_DEPTH_STENCIL_DESC
Returns the “default value” for a type. Read more
impl Copy for D3D12_DEPTH_STENCIL_DESC
Auto Trait Implementations§
impl RefUnwindSafe for D3D12_DEPTH_STENCIL_DESC
impl Send for D3D12_DEPTH_STENCIL_DESC
impl Sync for D3D12_DEPTH_STENCIL_DESC
impl Unpin for D3D12_DEPTH_STENCIL_DESC
impl UnwindSafe for D3D12_DEPTH_STENCIL_DESC
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more