Struct gpu_allocator::d3d12::Resource
source · pub struct Resource {
pub allocation: Option<Allocation>,
pub memory_location: MemoryLocation,
pub size: u64,
/* private fields */
}
Fields§
§allocation: Option<Allocation>
§memory_location: MemoryLocation
§size: u64
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl RefUnwindSafe for Resource
impl Send for Resource
impl Sync for Resource
impl Unpin for Resource
impl UnwindSafe for Resource
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more