Struct gpu_allocator::d3d12::winapi_d3d12::D3D12_MEMCPY_DEST
source · #[repr(C)]pub struct D3D12_MEMCPY_DEST {
pub pData: *mut c_void,
pub RowPitch: usize,
pub SlicePitch: usize,
}
Fields§
§pData: *mut c_void
§RowPitch: usize
§SlicePitch: usize
Trait Implementations§
source§impl Clone for D3D12_MEMCPY_DEST
impl Clone for D3D12_MEMCPY_DEST
source§fn clone(&self) -> D3D12_MEMCPY_DEST
fn clone(&self) -> D3D12_MEMCPY_DEST
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Default for D3D12_MEMCPY_DEST
impl Default for D3D12_MEMCPY_DEST
source§fn default() -> D3D12_MEMCPY_DEST
fn default() -> D3D12_MEMCPY_DEST
Returns the “default value” for a type. Read more
impl Copy for D3D12_MEMCPY_DEST
Auto Trait Implementations§
impl RefUnwindSafe for D3D12_MEMCPY_DEST
impl !Send for D3D12_MEMCPY_DEST
impl !Sync for D3D12_MEMCPY_DEST
impl Unpin for D3D12_MEMCPY_DEST
impl UnwindSafe for D3D12_MEMCPY_DEST
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more