Struct gpu_allocator::d3d12::winapi_d3d12::ID3D12DeviceChild
source · #[repr(C)]pub struct ID3D12DeviceChild {
pub lpVtbl: *const ID3D12DeviceChildVtbl,
}
Fields§
§lpVtbl: *const ID3D12DeviceChildVtbl
Implementations§
Methods from Deref<Target = ID3D12Object>§
pub unsafe fn GetPrivateData( &self, guid: *const GUID, pDataSize: *mut u32, pData: *mut c_void ) -> i32
pub unsafe fn SetPrivateData( &self, guid: *const GUID, DataSize: u32, pData: *const c_void ) -> i32
pub unsafe fn SetPrivateDataInterface( &self, guid: *const GUID, pData: *const IUnknown ) -> i32
pub unsafe fn SetName(&self, Name: *const u16) -> i32
Methods from Deref<Target = IUnknown>§
pub unsafe fn QueryInterface( &self, riid: *const GUID, ppvObject: *mut *mut c_void ) -> i32
pub unsafe fn AddRef(&self) -> u32
pub unsafe fn Release(&self) -> u32
Trait Implementations§
source§impl Deref for ID3D12DeviceChild
impl Deref for ID3D12DeviceChild
§type Target = ID3D12Object
type Target = ID3D12Object
The resulting type after dereferencing.
source§fn deref(&self) -> &ID3D12Object
fn deref(&self) -> &ID3D12Object
Dereferences the value.
Auto Trait Implementations§
impl RefUnwindSafe for ID3D12DeviceChild
impl !Send for ID3D12DeviceChild
impl !Sync for ID3D12DeviceChild
impl Unpin for ID3D12DeviceChild
impl UnwindSafe for ID3D12DeviceChild
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more