Struct gpu_allocator::d3d12::winapi_d3d12::ID3D12FenceVtbl
source · #[repr(C)]pub struct ID3D12FenceVtbl {
pub parent: ID3D12PageableVtbl,
pub GetCompletedValue: unsafe extern "system" fn(_: *mut ID3D12Fence) -> u64,
pub SetEventOnCompletion: unsafe extern "system" fn(_: *mut ID3D12Fence, _: u64, _: *mut c_void) -> i32,
pub Signal: unsafe extern "system" fn(_: *mut ID3D12Fence, _: u64) -> i32,
}
Fields§
§parent: ID3D12PageableVtbl
§GetCompletedValue: unsafe extern "system" fn(_: *mut ID3D12Fence) -> u64
§SetEventOnCompletion: unsafe extern "system" fn(_: *mut ID3D12Fence, _: u64, _: *mut c_void) -> i32
§Signal: unsafe extern "system" fn(_: *mut ID3D12Fence, _: u64) -> i32
Auto Trait Implementations§
impl RefUnwindSafe for ID3D12FenceVtbl
impl Send for ID3D12FenceVtbl
impl Sync for ID3D12FenceVtbl
impl Unpin for ID3D12FenceVtbl
impl UnwindSafe for ID3D12FenceVtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more