#[repr(C)]
pub struct ID3D12GraphicsCommandListVtbl {
Show 52 fields pub parent: ID3D12CommandListVtbl, pub Close: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList) -> i32, pub Reset: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *mut ID3D12CommandAllocator, _: *mut ID3D12PipelineState) -> i32, pub ClearState: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *mut ID3D12PipelineState), pub DrawInstanced: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: u32, _: u32, _: u32), pub DrawIndexedInstanced: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: u32, _: u32, _: i32, _: u32), pub Dispatch: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: u32, _: u32), pub CopyBufferRegion: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *mut ID3D12Resource, _: u64, _: *mut ID3D12Resource, _: u64, _: u64), pub CopyTextureRegion: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *const D3D12_TEXTURE_COPY_LOCATION, _: u32, _: u32, _: u32, _: *const D3D12_TEXTURE_COPY_LOCATION, _: *const D3D12_BOX), pub CopyResource: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *mut ID3D12Resource, _: *mut ID3D12Resource), pub CopyTiles: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *mut ID3D12Resource, _: *const D3D12_TILED_RESOURCE_COORDINATE, _: *const D3D12_TILE_REGION_SIZE, _: *mut ID3D12Resource, _: u64, _: u32), pub ResolveSubresource: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *mut ID3D12Resource, _: u32, _: *mut ID3D12Resource, _: u32, _: u32), pub IASetPrimitiveTopology: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32), pub RSSetViewports: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: *const D3D12_VIEWPORT), pub RSSetScissorRects: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: *const RECT), pub OMSetBlendFactor: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *const [f32; 4]), pub OMSetStencilRef: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32), pub SetPipelineState: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *mut ID3D12PipelineState), pub ResourceBarrier: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: *const D3D12_RESOURCE_BARRIER), pub ExecuteBundle: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *mut ID3D12GraphicsCommandList), pub SetDescriptorHeaps: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: *mut *mut ID3D12DescriptorHeap), pub SetComputeRootSignature: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *mut ID3D12RootSignature), pub SetGraphicsRootSignature: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *mut ID3D12RootSignature), pub SetComputeRootDescriptorTable: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: D3D12_GPU_DESCRIPTOR_HANDLE), pub SetGraphicsRootDescriptorTable: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: D3D12_GPU_DESCRIPTOR_HANDLE), pub SetComputeRoot32BitConstant: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: u32, _: u32), pub SetGraphicsRoot32BitConstant: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: u32, _: u32), pub SetComputeRoot32BitConstants: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: u32, _: *const c_void, _: u32), pub SetGraphicsRoot32BitConstants: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: u32, _: *const c_void, _: u32), pub SetComputeRootConstantBufferView: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: u64), pub SetGraphicsRootConstantBufferView: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: u64), pub SetComputeRootShaderResourceView: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: u64), pub SetGraphicsRootShaderResourceView: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: u64), pub SetComputeRootUnorderedAccessView: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: u64), pub SetGraphicsRootUnorderedAccessView: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: u64), pub IASetIndexBuffer: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *const D3D12_INDEX_BUFFER_VIEW), pub IASetVertexBuffers: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: u32, _: *const D3D12_VERTEX_BUFFER_VIEW), pub SOSetTargets: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: u32, _: *const D3D12_STREAM_OUTPUT_BUFFER_VIEW), pub OMSetRenderTargets: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: *const D3D12_CPU_DESCRIPTOR_HANDLE, _: i32, _: *const D3D12_CPU_DESCRIPTOR_HANDLE), pub ClearDepthStencilView: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: D3D12_CPU_DESCRIPTOR_HANDLE, _: u32, _: f32, _: u8, _: u32, _: *const RECT), pub ClearRenderTargetView: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: D3D12_CPU_DESCRIPTOR_HANDLE, _: *const [f32; 4], _: u32, _: *const RECT), pub ClearUnorderedAccessViewUint: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: D3D12_GPU_DESCRIPTOR_HANDLE, _: D3D12_CPU_DESCRIPTOR_HANDLE, _: *mut ID3D12Resource, _: *const [u32; 4], _: u32, _: *const RECT), pub ClearUnorderedAccessViewFloat: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: D3D12_GPU_DESCRIPTOR_HANDLE, _: D3D12_CPU_DESCRIPTOR_HANDLE, _: *mut ID3D12Resource, _: *const [f32; 4], _: u32, _: *const RECT), pub DiscardResource: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *mut ID3D12Resource, _: *const D3D12_DISCARD_REGION), pub BeginQuery: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *mut ID3D12QueryHeap, _: u32, _: u32), pub EndQuery: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *mut ID3D12QueryHeap, _: u32, _: u32), pub ResolveQueryData: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *mut ID3D12QueryHeap, _: u32, _: u32, _: u32, _: *mut ID3D12Resource, _: u64), pub SetPredication: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *mut ID3D12Resource, _: u64, _: u32), pub SetMarker: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: *const c_void, _: u32), pub BeginEvent: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: *const c_void, _: u32), pub EndEvent: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList), pub ExecuteIndirect: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *mut ID3D12CommandSignature, _: u32, _: *mut ID3D12Resource, _: u64, _: *mut ID3D12Resource, _: u64),
}

Fields§

§parent: ID3D12CommandListVtbl§Close: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList) -> i32§Reset: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *mut ID3D12CommandAllocator, _: *mut ID3D12PipelineState) -> i32§ClearState: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *mut ID3D12PipelineState)§DrawInstanced: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: u32, _: u32, _: u32)§DrawIndexedInstanced: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: u32, _: u32, _: i32, _: u32)§Dispatch: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: u32, _: u32)§CopyBufferRegion: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *mut ID3D12Resource, _: u64, _: *mut ID3D12Resource, _: u64, _: u64)§CopyTextureRegion: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *const D3D12_TEXTURE_COPY_LOCATION, _: u32, _: u32, _: u32, _: *const D3D12_TEXTURE_COPY_LOCATION, _: *const D3D12_BOX)§CopyResource: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *mut ID3D12Resource, _: *mut ID3D12Resource)§CopyTiles: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *mut ID3D12Resource, _: *const D3D12_TILED_RESOURCE_COORDINATE, _: *const D3D12_TILE_REGION_SIZE, _: *mut ID3D12Resource, _: u64, _: u32)§ResolveSubresource: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *mut ID3D12Resource, _: u32, _: *mut ID3D12Resource, _: u32, _: u32)§IASetPrimitiveTopology: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32)§RSSetViewports: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: *const D3D12_VIEWPORT)§RSSetScissorRects: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: *const RECT)§OMSetBlendFactor: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *const [f32; 4])§OMSetStencilRef: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32)§SetPipelineState: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *mut ID3D12PipelineState)§ResourceBarrier: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: *const D3D12_RESOURCE_BARRIER)§ExecuteBundle: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *mut ID3D12GraphicsCommandList)§SetDescriptorHeaps: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: *mut *mut ID3D12DescriptorHeap)§SetComputeRootSignature: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *mut ID3D12RootSignature)§SetGraphicsRootSignature: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *mut ID3D12RootSignature)§SetComputeRootDescriptorTable: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: D3D12_GPU_DESCRIPTOR_HANDLE)§SetGraphicsRootDescriptorTable: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: D3D12_GPU_DESCRIPTOR_HANDLE)§SetComputeRoot32BitConstant: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: u32, _: u32)§SetGraphicsRoot32BitConstant: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: u32, _: u32)§SetComputeRoot32BitConstants: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: u32, _: *const c_void, _: u32)§SetGraphicsRoot32BitConstants: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: u32, _: *const c_void, _: u32)§SetComputeRootConstantBufferView: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: u64)§SetGraphicsRootConstantBufferView: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: u64)§SetComputeRootShaderResourceView: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: u64)§SetGraphicsRootShaderResourceView: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: u64)§SetComputeRootUnorderedAccessView: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: u64)§SetGraphicsRootUnorderedAccessView: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: u64)§IASetIndexBuffer: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *const D3D12_INDEX_BUFFER_VIEW)§IASetVertexBuffers: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: u32, _: *const D3D12_VERTEX_BUFFER_VIEW)§SOSetTargets: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: u32, _: *const D3D12_STREAM_OUTPUT_BUFFER_VIEW)§OMSetRenderTargets: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: *const D3D12_CPU_DESCRIPTOR_HANDLE, _: i32, _: *const D3D12_CPU_DESCRIPTOR_HANDLE)§ClearDepthStencilView: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: D3D12_CPU_DESCRIPTOR_HANDLE, _: u32, _: f32, _: u8, _: u32, _: *const RECT)§ClearRenderTargetView: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: D3D12_CPU_DESCRIPTOR_HANDLE, _: *const [f32; 4], _: u32, _: *const RECT)§ClearUnorderedAccessViewUint: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: D3D12_GPU_DESCRIPTOR_HANDLE, _: D3D12_CPU_DESCRIPTOR_HANDLE, _: *mut ID3D12Resource, _: *const [u32; 4], _: u32, _: *const RECT)§ClearUnorderedAccessViewFloat: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: D3D12_GPU_DESCRIPTOR_HANDLE, _: D3D12_CPU_DESCRIPTOR_HANDLE, _: *mut ID3D12Resource, _: *const [f32; 4], _: u32, _: *const RECT)§DiscardResource: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *mut ID3D12Resource, _: *const D3D12_DISCARD_REGION)§BeginQuery: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *mut ID3D12QueryHeap, _: u32, _: u32)§EndQuery: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *mut ID3D12QueryHeap, _: u32, _: u32)§ResolveQueryData: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *mut ID3D12QueryHeap, _: u32, _: u32, _: u32, _: *mut ID3D12Resource, _: u64)§SetPredication: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *mut ID3D12Resource, _: u64, _: u32)§SetMarker: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: *const c_void, _: u32)§BeginEvent: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: u32, _: *const c_void, _: u32)§EndEvent: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList)§ExecuteIndirect: unsafe extern "system" fn(_: *mut ID3D12GraphicsCommandList, _: *mut ID3D12CommandSignature, _: u32, _: *mut ID3D12Resource, _: u64, _: *mut ID3D12Resource, _: u64)

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