Struct gpu_allocator::d3d12::winapi_d3d12::ID3D12ObjectVtbl
source · #[repr(C)]pub struct ID3D12ObjectVtbl {
pub parent: IUnknownVtbl,
pub GetPrivateData: unsafe extern "system" fn(_: *mut ID3D12Object, _: *const GUID, _: *mut u32, _: *mut c_void) -> i32,
pub SetPrivateData: unsafe extern "system" fn(_: *mut ID3D12Object, _: *const GUID, _: u32, _: *const c_void) -> i32,
pub SetPrivateDataInterface: unsafe extern "system" fn(_: *mut ID3D12Object, _: *const GUID, _: *const IUnknown) -> i32,
pub SetName: unsafe extern "system" fn(_: *mut ID3D12Object, _: *const u16) -> i32,
}
Fields§
§parent: IUnknownVtbl
§GetPrivateData: unsafe extern "system" fn(_: *mut ID3D12Object, _: *const GUID, _: *mut u32, _: *mut c_void) -> i32
§SetPrivateData: unsafe extern "system" fn(_: *mut ID3D12Object, _: *const GUID, _: u32, _: *const c_void) -> i32
§SetPrivateDataInterface: unsafe extern "system" fn(_: *mut ID3D12Object, _: *const GUID, _: *const IUnknown) -> i32
§SetName: unsafe extern "system" fn(_: *mut ID3D12Object, _: *const u16) -> i32
Auto Trait Implementations§
impl RefUnwindSafe for ID3D12ObjectVtbl
impl Send for ID3D12ObjectVtbl
impl Sync for ID3D12ObjectVtbl
impl Unpin for ID3D12ObjectVtbl
impl UnwindSafe for ID3D12ObjectVtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more