Struct gpu_allocator::d3d12::winapi_d3d12::ID3D12PipelineStateVtbl
source · #[repr(C)]pub struct ID3D12PipelineStateVtbl {
pub parent: ID3D12PageableVtbl,
pub GetCachedBlob: unsafe extern "system" fn(_: *mut ID3D12PipelineState, _: *mut *mut ID3D10Blob) -> i32,
}
Fields§
§parent: ID3D12PageableVtbl
§GetCachedBlob: unsafe extern "system" fn(_: *mut ID3D12PipelineState, _: *mut *mut ID3D10Blob) -> i32
Auto Trait Implementations§
impl RefUnwindSafe for ID3D12PipelineStateVtbl
impl Send for ID3D12PipelineStateVtbl
impl Sync for ID3D12PipelineStateVtbl
impl Unpin for ID3D12PipelineStateVtbl
impl UnwindSafe for ID3D12PipelineStateVtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more