Struct gpu_allocator::d3d12::winapi_d3d12::ID3D12ToolsVtbl
source · #[repr(C)]pub struct ID3D12ToolsVtbl {
pub parent: IUnknownVtbl,
pub EnableShaderInstrumentation: unsafe extern "system" fn(_: *mut ID3D12Tools, _: i32),
pub ShaderInstrumentationEnabled: unsafe extern "system" fn(_: *mut ID3D12Tools) -> i32,
}
Fields§
§parent: IUnknownVtbl
§EnableShaderInstrumentation: unsafe extern "system" fn(_: *mut ID3D12Tools, _: i32)
§ShaderInstrumentationEnabled: unsafe extern "system" fn(_: *mut ID3D12Tools) -> i32
Auto Trait Implementations§
impl RefUnwindSafe for ID3D12ToolsVtbl
impl Send for ID3D12ToolsVtbl
impl Sync for ID3D12ToolsVtbl
impl Unpin for ID3D12ToolsVtbl
impl UnwindSafe for ID3D12ToolsVtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more