Struct gpu_allocator::d3d12::winapi_d3d12::ID3D12Device2Vtbl
source · #[repr(C)]pub struct ID3D12Device2Vtbl {
pub parent: ID3D12Device1Vtbl,
pub CreatePipelineState: unsafe extern "system" fn(_: *mut ID3D12Device2, _: *const D3D12_PIPELINE_STATE_STREAM_DESC, _: *const GUID, _: *mut *mut c_void) -> i32,
}
Fields§
§parent: ID3D12Device1Vtbl
§CreatePipelineState: unsafe extern "system" fn(_: *mut ID3D12Device2, _: *const D3D12_PIPELINE_STATE_STREAM_DESC, _: *const GUID, _: *mut *mut c_void) -> i32
Auto Trait Implementations§
impl Freeze for ID3D12Device2Vtbl
impl RefUnwindSafe for ID3D12Device2Vtbl
impl Send for ID3D12Device2Vtbl
impl Sync for ID3D12Device2Vtbl
impl Unpin for ID3D12Device2Vtbl
impl UnwindSafe for ID3D12Device2Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more