Struct gpu_allocator::d3d12::winapi_d3d12::ID3D12FenceVtbl
source · #[repr(C)]pub struct ID3D12FenceVtbl {
pub parent: ID3D12PageableVtbl,
pub GetCompletedValue: unsafe extern "system" fn(_: *mut ID3D12Fence) -> u64,
pub SetEventOnCompletion: unsafe extern "system" fn(_: *mut ID3D12Fence, _: u64, _: *mut c_void) -> i32,
pub Signal: unsafe extern "system" fn(_: *mut ID3D12Fence, _: u64) -> i32,
}
Fields§
§parent: ID3D12PageableVtbl
§GetCompletedValue: unsafe extern "system" fn(_: *mut ID3D12Fence) -> u64
§SetEventOnCompletion: unsafe extern "system" fn(_: *mut ID3D12Fence, _: u64, _: *mut c_void) -> i32
§Signal: unsafe extern "system" fn(_: *mut ID3D12Fence, _: u64) -> i32
Auto Trait Implementations§
impl Freeze for ID3D12FenceVtbl
impl RefUnwindSafe for ID3D12FenceVtbl
impl Send for ID3D12FenceVtbl
impl Sync for ID3D12FenceVtbl
impl Unpin for ID3D12FenceVtbl
impl UnwindSafe for ID3D12FenceVtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more