Struct gpu_allocator::d3d12::winapi_d3d12::ID3D12HeapVtbl
source · #[repr(C)]pub struct ID3D12HeapVtbl {
pub parent: ID3D12PageableVtbl,
pub GetDesc: unsafe extern "system" fn(_: *mut ID3D12Heap, _: *mut D3D12_HEAP_DESC) -> *mut D3D12_HEAP_DESC,
}
Fields§
§parent: ID3D12PageableVtbl
§GetDesc: unsafe extern "system" fn(_: *mut ID3D12Heap, _: *mut D3D12_HEAP_DESC) -> *mut D3D12_HEAP_DESC
Auto Trait Implementations§
impl Freeze for ID3D12HeapVtbl
impl RefUnwindSafe for ID3D12HeapVtbl
impl Send for ID3D12HeapVtbl
impl Sync for ID3D12HeapVtbl
impl Unpin for ID3D12HeapVtbl
impl UnwindSafe for ID3D12HeapVtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more