#[repr(C)]pub struct ID3D12PipelineLibrary1Vtbl {
pub parent: ID3D12PipelineLibraryVtbl,
pub LoadPipeline: unsafe extern "system" fn(_: *mut ID3D12PipelineLibrary1, _: *const u16, _: *const D3D12_PIPELINE_STATE_STREAM_DESC, _: *const GUID, _: *mut *mut c_void) -> i32,
}
Fields§
§parent: ID3D12PipelineLibraryVtbl
§LoadPipeline: unsafe extern "system" fn(_: *mut ID3D12PipelineLibrary1, _: *const u16, _: *const D3D12_PIPELINE_STATE_STREAM_DESC, _: *const GUID, _: *mut *mut c_void) -> i32
Auto Trait Implementations§
impl Freeze for ID3D12PipelineLibrary1Vtbl
impl RefUnwindSafe for ID3D12PipelineLibrary1Vtbl
impl Send for ID3D12PipelineLibrary1Vtbl
impl Sync for ID3D12PipelineLibrary1Vtbl
impl Unpin for ID3D12PipelineLibrary1Vtbl
impl UnwindSafe for ID3D12PipelineLibrary1Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more