Struct gpu_allocator::d3d12::winapi_d3d12::ID3D12PipelineStateVtbl
source · #[repr(C)]pub struct ID3D12PipelineStateVtbl {
pub parent: ID3D12PageableVtbl,
pub GetCachedBlob: unsafe extern "system" fn(_: *mut ID3D12PipelineState, _: *mut *mut ID3D10Blob) -> i32,
}
Fields§
§parent: ID3D12PageableVtbl
§GetCachedBlob: unsafe extern "system" fn(_: *mut ID3D12PipelineState, _: *mut *mut ID3D10Blob) -> i32
Auto Trait Implementations§
impl Freeze for ID3D12PipelineStateVtbl
impl RefUnwindSafe for ID3D12PipelineStateVtbl
impl Send for ID3D12PipelineStateVtbl
impl Sync for ID3D12PipelineStateVtbl
impl Unpin for ID3D12PipelineStateVtbl
impl UnwindSafe for ID3D12PipelineStateVtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more