Struct gpu_allocator::d3d12::winapi_d3d12::ID3D12Tools
source · #[repr(C)]pub struct ID3D12Tools {
pub lpVtbl: *const ID3D12ToolsVtbl,
}
Fields§
§lpVtbl: *const ID3D12ToolsVtbl
Implementations§
source§impl ID3D12Tools
impl ID3D12Tools
pub unsafe fn EnableShaderInstrumentation(&self, bEnable: i32)
pub unsafe fn ShaderInstrumentationEnabled(&self) -> i32
Methods from Deref<Target = IUnknown>§
pub unsafe fn QueryInterface( &self, riid: *const GUID, ppvObject: *mut *mut c_void, ) -> i32
pub unsafe fn AddRef(&self) -> u32
pub unsafe fn Release(&self) -> u32
Trait Implementations§
source§impl Deref for ID3D12Tools
impl Deref for ID3D12Tools
Auto Trait Implementations§
impl Freeze for ID3D12Tools
impl RefUnwindSafe for ID3D12Tools
impl !Send for ID3D12Tools
impl !Sync for ID3D12Tools
impl Unpin for ID3D12Tools
impl UnwindSafe for ID3D12Tools
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more