Struct gpu_allocator::d3d12::winapi_d3d12::D3D12_BOX
source · #[repr(C)]pub struct D3D12_BOX {
pub left: u32,
pub top: u32,
pub front: u32,
pub right: u32,
pub bottom: u32,
pub back: u32,
}
Fields§
§left: u32
§top: u32
§front: u32
§right: u32
§bottom: u32
§back: u32
Trait Implementations§
Auto Trait Implementations§
impl Freeze for D3D12_BOX
impl RefUnwindSafe for D3D12_BOX
impl Send for D3D12_BOX
impl Sync for D3D12_BOX
impl Unpin for D3D12_BOX
impl UnwindSafe for D3D12_BOX
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)