Struct gpu_allocator::d3d12::winapi_d3d12::D3D12_HEAP_PROPERTIES
source · #[repr(C)]pub struct D3D12_HEAP_PROPERTIES {
pub Type: u32,
pub CPUPageProperty: u32,
pub MemoryPoolPreference: u32,
pub CreationNodeMask: u32,
pub VisibleNodeMask: u32,
}
Fields§
§Type: u32
§CPUPageProperty: u32
§MemoryPoolPreference: u32
§CreationNodeMask: u32
§VisibleNodeMask: u32
Trait Implementations§
source§impl Clone for D3D12_HEAP_PROPERTIES
impl Clone for D3D12_HEAP_PROPERTIES
source§fn clone(&self) -> D3D12_HEAP_PROPERTIES
fn clone(&self) -> D3D12_HEAP_PROPERTIES
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Default for D3D12_HEAP_PROPERTIES
impl Default for D3D12_HEAP_PROPERTIES
source§fn default() -> D3D12_HEAP_PROPERTIES
fn default() -> D3D12_HEAP_PROPERTIES
Returns the “default value” for a type. Read more
impl Copy for D3D12_HEAP_PROPERTIES
Auto Trait Implementations§
impl Freeze for D3D12_HEAP_PROPERTIES
impl RefUnwindSafe for D3D12_HEAP_PROPERTIES
impl Send for D3D12_HEAP_PROPERTIES
impl Sync for D3D12_HEAP_PROPERTIES
impl Unpin for D3D12_HEAP_PROPERTIES
impl UnwindSafe for D3D12_HEAP_PROPERTIES
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)