Struct gpu_allocator::d3d12::winapi_d3d12::ID3D12Device1Vtbl
source · #[repr(C)]pub struct ID3D12Device1Vtbl {
pub parent: ID3D12DeviceVtbl,
pub CreatePipelineLibrary: unsafe extern "system" fn(_: *mut ID3D12Device1, _: *const c_void, _: usize, _: *const GUID, _: *mut *mut c_void) -> i32,
pub SetEventOnMultipleFenceCompletion: unsafe extern "system" fn(_: *mut ID3D12Device1, _: *const *mut ID3D12Fence, _: *const u64, _: u32, _: u32, _: *mut c_void) -> i32,
pub SetResidencyPriority: unsafe extern "system" fn(_: *mut ID3D12Device1, _: u32, _: *const *mut ID3D12Pageable, _: *const u32) -> i32,
}
Fields§
§parent: ID3D12DeviceVtbl
§CreatePipelineLibrary: unsafe extern "system" fn(_: *mut ID3D12Device1, _: *const c_void, _: usize, _: *const GUID, _: *mut *mut c_void) -> i32
§SetEventOnMultipleFenceCompletion: unsafe extern "system" fn(_: *mut ID3D12Device1, _: *const *mut ID3D12Fence, _: *const u64, _: u32, _: u32, _: *mut c_void) -> i32
§SetResidencyPriority: unsafe extern "system" fn(_: *mut ID3D12Device1, _: u32, _: *const *mut ID3D12Pageable, _: *const u32) -> i32
Auto Trait Implementations§
impl Freeze for ID3D12Device1Vtbl
impl RefUnwindSafe for ID3D12Device1Vtbl
impl Send for ID3D12Device1Vtbl
impl Sync for ID3D12Device1Vtbl
impl Unpin for ID3D12Device1Vtbl
impl UnwindSafe for ID3D12Device1Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more