pub trait FrameExt:
IsA<Frame>
+ Sealed
+ 'static {
Show 17 methods
// Provided methods
fn label(&self) -> Option<GString> { ... }
fn label_align(&self) -> (f32, f32) { ... }
fn label_widget(&self) -> Option<Widget> { ... }
fn shadow_type(&self) -> ShadowType { ... }
fn set_label(&self, label: Option<&str>) { ... }
fn set_label_align(&self, xalign: f32, yalign: f32) { ... }
fn set_label_widget(&self, label_widget: Option<&impl IsA<Widget>>) { ... }
fn set_shadow_type(&self, type_: ShadowType) { ... }
fn label_xalign(&self) -> f32 { ... }
fn set_label_xalign(&self, label_xalign: f32) { ... }
fn label_yalign(&self) -> f32 { ... }
fn set_label_yalign(&self, label_yalign: f32) { ... }
fn connect_label_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId { ... }
fn connect_label_widget_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId { ... }
fn connect_label_xalign_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId { ... }
fn connect_label_yalign_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId { ... }
fn connect_shadow_type_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId { ... }
}
Provided Methods§
fn label(&self) -> Option<GString>
fn label_align(&self) -> (f32, f32)
fn label_widget(&self) -> Option<Widget>
fn shadow_type(&self) -> ShadowType
fn set_label(&self, label: Option<&str>)
fn set_label_align(&self, xalign: f32, yalign: f32)
fn set_label_widget(&self, label_widget: Option<&impl IsA<Widget>>)
fn set_shadow_type(&self, type_: ShadowType)
fn label_xalign(&self) -> f32
fn set_label_xalign(&self, label_xalign: f32)
fn label_yalign(&self) -> f32
fn set_label_yalign(&self, label_yalign: f32)
fn connect_label_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
fn connect_label_widget_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_label_xalign_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_label_yalign_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_shadow_type_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.