pub struct Endpoint { /* private fields */ }
Expand description
A QUIC endpoint.
An endpoint corresponds to a single UDP socket, may host many connections, and may act as both client and server for different connections.
May be cloned to obtain another handle to the same endpoint.
Implementations§
source§impl Endpoint
impl Endpoint
sourcepub fn new(
config: EndpointConfig,
server_config: Option<ServerConfig>,
socket: UdpSocket,
runtime: Arc<dyn Runtime>
) -> Result<Endpoint, Error>
pub fn new( config: EndpointConfig, server_config: Option<ServerConfig>, socket: UdpSocket, runtime: Arc<dyn Runtime> ) -> Result<Endpoint, Error>
Construct an endpoint with arbitrary configuration and socket
sourcepub fn new_with_abstract_socket(
config: EndpointConfig,
server_config: Option<ServerConfig>,
socket: Arc<dyn AsyncUdpSocket>,
runtime: Arc<dyn Runtime>
) -> Result<Endpoint, Error>
pub fn new_with_abstract_socket( config: EndpointConfig, server_config: Option<ServerConfig>, socket: Arc<dyn AsyncUdpSocket>, runtime: Arc<dyn Runtime> ) -> Result<Endpoint, Error>
Construct an endpoint with arbitrary configuration and pre-constructed abstract socket
Useful when socket
has additional state (e.g. sidechannels) attached for which shared
ownership is needed.
sourcepub fn accept(&self) -> Accept<'_>
pub fn accept(&self) -> Accept<'_>
Get the next incoming connection attempt from a client
Yields Incoming
s, or None
if the endpoint is close
d. Incoming
can be await
ed to obtain the final Connection
, or used to e.g.
filter connection attempts or force address validation, or converted into an intermediate
Connecting
future which can be used to e.g. send 0.5-RTT data.
sourcepub fn set_default_client_config(&mut self, config: ClientConfig)
pub fn set_default_client_config(&mut self, config: ClientConfig)
Set the client configuration used by connect
sourcepub fn connect(
&self,
addr: SocketAddr,
server_name: &str
) -> Result<Connecting, ConnectError>
pub fn connect( &self, addr: SocketAddr, server_name: &str ) -> Result<Connecting, ConnectError>
Connect to a remote endpoint
server_name
must be covered by the certificate presented by the server. This prevents a
connection from being intercepted by an attacker with a valid certificate for some other
server.
May fail immediately due to configuration errors, or in the future if the connection could not be established.
sourcepub fn connect_with(
&self,
config: ClientConfig,
addr: SocketAddr,
server_name: &str
) -> Result<Connecting, ConnectError>
pub fn connect_with( &self, config: ClientConfig, addr: SocketAddr, server_name: &str ) -> Result<Connecting, ConnectError>
Connect to a remote endpoint using a custom configuration.
See connect()
for details.
sourcepub fn rebind(&self, socket: UdpSocket) -> Result<(), Error>
pub fn rebind(&self, socket: UdpSocket) -> Result<(), Error>
Switch to a new UDP socket
See Endpoint::rebind_abstract()
for details.
sourcepub fn rebind_abstract(
&self,
socket: Arc<dyn AsyncUdpSocket>
) -> Result<(), Error>
pub fn rebind_abstract( &self, socket: Arc<dyn AsyncUdpSocket> ) -> Result<(), Error>
Switch to a new UDP socket
Allows the endpoint’s address to be updated live, affecting all active connections. Incoming connections and connections to servers unreachable from the new address will be lost.
On error, the old UDP socket is retained.
sourcepub fn set_server_config(&self, server_config: Option<ServerConfig>)
pub fn set_server_config(&self, server_config: Option<ServerConfig>)
Replace the server configuration, affecting new incoming connections only
Useful for e.g. refreshing TLS certificates without disrupting existing connections.
sourcepub fn local_addr(&self) -> Result<SocketAddr, Error>
pub fn local_addr(&self) -> Result<SocketAddr, Error>
Get the local SocketAddr
the underlying socket is bound to
sourcepub fn open_connections(&self) -> usize
pub fn open_connections(&self) -> usize
Get the number of connections that are currently open
sourcepub fn close(&self, error_code: VarInt, reason: &[u8])
pub fn close(&self, error_code: VarInt, reason: &[u8])
Close all of this endpoint’s connections immediately and cease accepting new connections.
See Connection::close()
for details.
sourcepub async fn wait_idle(&self)
pub async fn wait_idle(&self)
Wait for all connections on the endpoint to be cleanly shut down
Waiting for this condition before exiting ensures that a good-faith effort is made to notify peers of recent connection closes, whereas exiting immediately could force them to wait out the idle timeout period.
Does not proactively close existing connections or cause incoming connections to be
rejected. Consider calling close()
if that is desired.