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#![allow(dead_code)]
#![allow(non_upper_case_globals)]
#![allow(
clippy::transmute_ptr_to_ptr, // Introduced by com-rs
clippy::too_many_arguments, // We're wrapping and API outside of our control
)]
//! # Hassle
//!
//! This crate provides an FFI layer and idiomatic rust wrappers for the new [DirectXShaderCompiler](https://github.com/Microsoft/DirectXShaderCompiler) library.
//!
//! ## Simple example
//!
//! ```rust
//! use hassle_rs::compile_hlsl;
//!
//! let code = "
//! Texture2D<float4> g_input : register(t0, space0);
//! RWTexture2D<float4> g_output : register(u0, space0);
//!
//! [numthreads(8, 8, 1)]
//! void copyCs(uint3 dispatchThreadId : SV_DispatchThreadID)
//! {
//! g_output[dispatchThreadId.xy] = g_input[dispatchThreadId.xy];
//! }";
//!
//! let ir = compile_hlsl(
//! "shader_filename.hlsl",
//! code,
//! "copyCs",
//! "cs_6_1",
//! &vec!["-spirv"],
//! &vec![
//! ("MY_DEFINE", Some("Value")),
//! ("OTHER_DEFINE", None)
//! ],
//! );
//! ```
pub(crate) mod unknown;
pub mod fake_sign;
pub mod ffi;
pub mod os;
pub mod utils;
pub mod wrapper;
pub mod intellisense;
pub use crate::ffi::*;
pub use crate::utils::{compile_hlsl, fake_sign_dxil_in_place, validate_dxil, HassleError, Result};
pub use crate::wrapper::*;