#[repr(C)]pub struct NativeTab {
pub title: Property<SharedString>,
pub icon: Property<Image>,
pub enabled: Property<bool>,
pub pressed: Property<bool>,
pub current: Property<i32>,
pub current_focused: Property<i32>,
pub tab_index: Property<i32>,
pub num_tabs: Property<i32>,
pub cached_rendering_data: CachedRenderingData,
/* private fields */
}
Fields§
§title: Property<SharedString>
§icon: Property<Image>
§enabled: Property<bool>
§pressed: Property<bool>
§current: Property<i32>
§current_focused: Property<i32>
§tab_index: Property<i32>
§num_tabs: Property<i32>
§cached_rendering_data: CachedRenderingData
Implementations§
Source§impl NativeTab
impl NativeTab
Sourcepub const FIELD_OFFSETS: NativeTabFieldsOffsets
pub const FIELD_OFFSETS: NativeTabFieldsOffsets
Return a struct containing the offset of for the fields of this struct
Source§impl NativeTab
impl NativeTab
pub fn title(self: Pin<&Self>) -> SharedString
pub fn icon(self: Pin<&Self>) -> Image
pub fn enabled(self: Pin<&Self>) -> bool
pub fn pressed(self: Pin<&Self>) -> bool
pub fn current(self: Pin<&Self>) -> i32
pub fn current_focused(self: Pin<&Self>) -> i32
pub fn tab_index(self: Pin<&Self>) -> i32
pub fn num_tabs(self: Pin<&Self>) -> i32
Trait Implementations§
Source§impl HasStaticVTable<ItemVTable> for NativeTab
impl HasStaticVTable<ItemVTable> for NativeTab
Source§fn static_vtable() -> &'static ItemVTable
fn static_vtable() -> &'static ItemVTable
Safety: must be a valid VTable for Self
Source§impl Item for NativeTab
impl Item for NativeTab
Source§fn init(self: Pin<&Self>, _self_rc: &ItemRc)
fn init(self: Pin<&Self>, _self_rc: &ItemRc)
This function is called by the run-time after the memory for the item
has been allocated and initialized. It will be called before any user specified
bindings are set.
Source§fn layout_info(
self: Pin<&Self>,
orientation: Orientation,
_window_adapter: &Rc<dyn WindowAdapter>,
) -> LayoutInfo
fn layout_info( self: Pin<&Self>, orientation: Orientation, _window_adapter: &Rc<dyn WindowAdapter>, ) -> LayoutInfo
We would need max/min/preferred size, and all layout info
Source§fn input_event_filter_before_children(
self: Pin<&Self>,
_: MouseEvent,
_window_adapter: &Rc<dyn WindowAdapter>,
_self_rc: &ItemRc,
) -> InputEventFilterResult
fn input_event_filter_before_children( self: Pin<&Self>, _: MouseEvent, _window_adapter: &Rc<dyn WindowAdapter>, _self_rc: &ItemRc, ) -> InputEventFilterResult
Event handler for mouse and touch event. This function is called before being called on children.
Then, depending on the return value, it is called for the children, and their children, then
Self::input_event
is called on the children, and finally Self::input_event
is called
on this item again.Source§fn input_event(
self: Pin<&Self>,
event: MouseEvent,
window_adapter: &Rc<dyn WindowAdapter>,
self_rc: &ItemRc,
) -> InputEventResult
fn input_event( self: Pin<&Self>, event: MouseEvent, window_adapter: &Rc<dyn WindowAdapter>, self_rc: &ItemRc, ) -> InputEventResult
Handle input event for mouse and touch event
fn key_event( self: Pin<&Self>, _: &KeyEvent, _window_adapter: &Rc<dyn WindowAdapter>, _self_rc: &ItemRc, ) -> KeyEventResult
fn focus_event( self: Pin<&Self>, _: &FocusEvent, _window_adapter: &Rc<dyn WindowAdapter>, _self_rc: &ItemRc, ) -> FocusEventResult
fn render( self: Pin<&Self>, backend: &mut &mut dyn ItemRenderer, item_rc: &ItemRc, size: LogicalSize, ) -> RenderingResult
Source§impl ItemConsts for NativeTab
impl ItemConsts for NativeTab
Source§const cached_rendering_data_offset: FieldOffset<Self, CachedRenderingData>
const cached_rendering_data_offset: FieldOffset<Self, CachedRenderingData>
offset in bytes from the *const ItemImpl.
isize::MAX means None
impl<'__dummy_lifetime> Unpin for NativeTabwhere
__MustNotImplUnpin<'__dummy_lifetime>: Unpin,
Auto Trait Implementations§
impl !Freeze for NativeTab
impl !RefUnwindSafe for NativeTab
impl !Send for NativeTab
impl !Sync for NativeTab
impl !UnwindSafe for NativeTab
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more