i_slint_core::items

Struct TextInput

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#[repr(C)]
pub struct TextInput {
Show 30 fields pub text: Property<SharedString>, pub font_family: Property<SharedString>, pub font_size: Property<LogicalLength>, pub font_weight: Property<i32>, pub font_italic: Property<bool>, pub color: Property<Brush>, pub selection_foreground_color: Property<Color>, pub selection_background_color: Property<Color>, pub horizontal_alignment: Property<TextHorizontalAlignment>, pub vertical_alignment: Property<TextVerticalAlignment>, pub wrap: Property<TextWrap>, pub input_type: Property<InputType>, pub letter_spacing: Property<LogicalLength>, pub width: Property<LogicalLength>, pub height: Property<LogicalLength>, pub cursor_position_byte_offset: Property<i32>, pub anchor_position_byte_offset: Property<i32>, pub text_cursor_width: Property<LogicalLength>, pub cursor_visible: Property<bool>, pub has_focus: Property<bool>, pub enabled: Property<bool>, pub accepted: Callback<VoidArg>, pub cursor_position_changed: Callback<(Point,)>, pub edited: Callback<VoidArg>, pub key_pressed: Callback<KeyEventArg, EventResult>, pub key_released: Callback<KeyEventArg, EventResult>, pub single_line: Property<bool>, pub read_only: Property<bool>, pub preedit_text: Property<SharedString>, pub cached_rendering_data: CachedRenderingData, /* private fields */
}
Expand description

The implementation of the TextInput element

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§text: Property<SharedString>§font_family: Property<SharedString>§font_size: Property<LogicalLength>§font_weight: Property<i32>§font_italic: Property<bool>§color: Property<Brush>§selection_foreground_color: Property<Color>§selection_background_color: Property<Color>§horizontal_alignment: Property<TextHorizontalAlignment>§vertical_alignment: Property<TextVerticalAlignment>§wrap: Property<TextWrap>§input_type: Property<InputType>§letter_spacing: Property<LogicalLength>§width: Property<LogicalLength>§height: Property<LogicalLength>§cursor_position_byte_offset: Property<i32>§anchor_position_byte_offset: Property<i32>§text_cursor_width: Property<LogicalLength>§cursor_visible: Property<bool>§has_focus: Property<bool>§enabled: Property<bool>§accepted: Callback<VoidArg>§cursor_position_changed: Callback<(Point,)>§edited: Callback<VoidArg>§key_pressed: Callback<KeyEventArg, EventResult>§key_released: Callback<KeyEventArg, EventResult>§single_line: Property<bool>§read_only: Property<bool>§preedit_text: Property<SharedString>§cached_rendering_data: CachedRenderingData

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impl TextInput

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pub const FIELD_OFFSETS: TextInputFieldsOffsets

Return a struct containing the offset of for the fields of this struct

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impl TextInput

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pub fn text(self: Pin<&Self>) -> SharedString

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pub fn font_family(self: Pin<&Self>) -> SharedString

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pub fn font_size(self: Pin<&Self>) -> LogicalLength

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pub fn font_weight(self: Pin<&Self>) -> i32

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pub fn font_italic(self: Pin<&Self>) -> bool

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pub fn color(self: Pin<&Self>) -> Brush

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pub fn selection_foreground_color(self: Pin<&Self>) -> Color

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pub fn selection_background_color(self: Pin<&Self>) -> Color

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pub fn horizontal_alignment(self: Pin<&Self>) -> TextHorizontalAlignment

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pub fn vertical_alignment(self: Pin<&Self>) -> TextVerticalAlignment

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pub fn wrap(self: Pin<&Self>) -> TextWrap

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pub fn input_type(self: Pin<&Self>) -> InputType

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pub fn letter_spacing(self: Pin<&Self>) -> LogicalLength

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pub fn width(self: Pin<&Self>) -> LogicalLength

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pub fn height(self: Pin<&Self>) -> LogicalLength

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pub fn cursor_position_byte_offset(self: Pin<&Self>) -> i32

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pub fn anchor_position_byte_offset(self: Pin<&Self>) -> i32

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pub fn text_cursor_width(self: Pin<&Self>) -> LogicalLength

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pub fn cursor_visible(self: Pin<&Self>) -> bool

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pub fn has_focus(self: Pin<&Self>) -> bool

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pub fn enabled(self: Pin<&Self>) -> bool

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pub fn single_line(self: Pin<&Self>) -> bool

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pub fn read_only(self: Pin<&Self>) -> bool

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pub fn preedit_text(self: Pin<&Self>) -> SharedString

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impl TextInput

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pub fn set_cursor_position( self: Pin<&Self>, new_position: i32, reset_preferred_x_pos: bool, trigger_callbacks: TextChangeNotify, window_adapter: &Rc<dyn WindowAdapter>, self_rc: &ItemRc, )

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pub fn delete_selection( self: Pin<&Self>, window_adapter: &Rc<dyn WindowAdapter>, self_rc: &ItemRc, trigger_callbacks: TextChangeNotify, )

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pub fn anchor_position(self: Pin<&Self>, text: &str) -> usize

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pub fn cursor_position(self: Pin<&Self>, text: &str) -> usize

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pub fn selection_anchor_and_cursor(self: Pin<&Self>) -> (usize, usize)

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pub fn has_selection(self: Pin<&Self>) -> bool

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pub fn cut( self: Pin<&Self>, window_adapter: &Rc<dyn WindowAdapter>, self_rc: &ItemRc, )

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pub fn set_selection_offsets( self: Pin<&Self>, window_adapter: &Rc<dyn WindowAdapter>, self_rc: &ItemRc, start: i32, end: i32, )

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pub fn select_all( self: Pin<&Self>, window_adapter: &Rc<dyn WindowAdapter>, self_rc: &ItemRc, )

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pub fn clear_selection(self: Pin<&Self>, _: &Rc<dyn WindowAdapter>, _: &ItemRc)

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pub fn select_word( self: Pin<&Self>, window_adapter: &Rc<dyn WindowAdapter>, self_rc: &ItemRc, )

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pub fn copy(self: Pin<&Self>, w: &Rc<dyn WindowAdapter>, _: &ItemRc)

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pub fn paste( self: Pin<&Self>, window_adapter: &Rc<dyn WindowAdapter>, self_rc: &ItemRc, )

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pub fn font_request( self: Pin<&Self>, window_adapter: &Rc<dyn WindowAdapter>, ) -> FontRequest

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pub fn visual_representation( self: Pin<&Self>, password_character_fn: Option<fn() -> char>, ) -> TextInputVisualRepresentation

Returns a TextInputVisualRepresentation struct that contains all the fields necessary for rendering the text input, after making adjustments such as applying a substitution of characters for password input fields, or making sure that the selection start is always less or equal than the selection end.

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pub fn byte_offset_for_position( self: Pin<&Self>, pos: LogicalPoint, window_adapter: &Rc<dyn WindowAdapter>, ) -> usize

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pub fn font_metrics( self: Pin<&Self>, window_adapter: &Rc<dyn WindowAdapter>, ) -> FontMetrics

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impl Default for TextInput

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fn default() -> TextInput

Returns the “default value” for a type. Read more
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impl HasStaticVTable<ItemVTable> for TextInput

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fn static_vtable() -> &'static ItemVTable

Safety: must be a valid VTable for Self
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impl Item for TextInput

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fn init(self: Pin<&Self>, _self_rc: &ItemRc)

This function is called by the run-time after the memory for the item has been allocated and initialized. It will be called before any user specified bindings are set.
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fn layout_info( self: Pin<&Self>, orientation: Orientation, window_adapter: &Rc<dyn WindowAdapter>, ) -> LayoutInfo

We would need max/min/preferred size, and all layout info
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fn input_event_filter_before_children( self: Pin<&Self>, _: MouseEvent, _window_adapter: &Rc<dyn WindowAdapter>, _self_rc: &ItemRc, ) -> InputEventFilterResult

Event handler for mouse and touch event. This function is called before being called on children. Then, depending on the return value, it is called for the children, and their children, then Self::input_event is called on the children, and finally Self::input_event is called on this item again.
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fn input_event( self: Pin<&Self>, event: MouseEvent, window_adapter: &Rc<dyn WindowAdapter>, self_rc: &ItemRc, ) -> InputEventResult

Handle input event for mouse and touch event
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fn key_event( self: Pin<&Self>, event: &KeyEvent, window_adapter: &Rc<dyn WindowAdapter>, self_rc: &ItemRc, ) -> KeyEventResult

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fn focus_event( self: Pin<&Self>, event: &FocusEvent, window_adapter: &Rc<dyn WindowAdapter>, self_rc: &ItemRc, ) -> FocusEventResult

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fn render( self: Pin<&Self>, backend: &mut &mut dyn ItemRenderer, self_rc: &ItemRc, size: LogicalSize, ) -> RenderingResult

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impl ItemConsts for TextInput

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const cached_rendering_data_offset: FieldOffset<TextInput, CachedRenderingData>

offset in bytes from the *const ItemImpl. isize::MAX means None
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impl<'__dummy_lifetime> Unpin for TextInput
where __MustNotImplUnpin<'__dummy_lifetime>: Unpin,

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impl<T> Any for T
where T: 'static + ?Sized,

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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

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