pub struct Window(/* private fields */);
Expand description
This type represents a window towards the windowing system, that’s used to render the scene of a component. It provides API to control windowing system specific aspects such as the position on the screen.
Implementations§
Source§impl Window
impl Window
Sourcepub fn new(window_adapter_weak: Weak<dyn WindowAdapter>) -> Self
pub fn new(window_adapter_weak: Weak<dyn WindowAdapter>) -> Self
Create a new window from a window adapter
You only need to create the window yourself when you create a WindowAdapter
from
Platform::create_window_adapter
Since the window adapter must own the Window, this function is meant to be used with
Rc::new_cyclic
§Example
use std::rc::Rc;
use slint::platform::{WindowAdapter, Renderer};
use slint::{Window, PhysicalSize};
struct MyWindowAdapter {
window: Window,
//...
}
impl WindowAdapter for MyWindowAdapter {
fn window(&self) -> &Window { &self.window }
fn size(&self) -> PhysicalSize { unimplemented!() }
fn renderer(&self) -> &dyn Renderer { unimplemented!() }
}
fn create_window_adapter() -> Rc<dyn WindowAdapter> {
Rc::<MyWindowAdapter>::new_cyclic(|weak| {
MyWindowAdapter {
window: Window::new(weak.clone()),
//...
}
})
}
Sourcepub fn show(&self) -> Result<(), PlatformError>
pub fn show(&self) -> Result<(), PlatformError>
Shows the window on the screen. An additional strong reference on the associated component is maintained while the window is visible.
Call Self::hide()
to make the window invisible again, and drop the additional
strong reference.
Sourcepub fn hide(&self) -> Result<(), PlatformError>
pub fn hide(&self) -> Result<(), PlatformError>
Hides the window, so that it is not visible anymore. The additional strong
reference on the associated component, that was created when Self::show()
was called, is
dropped.
Sourcepub fn set_rendering_notifier(
&self,
callback: impl FnMut(RenderingState, &GraphicsAPI<'_>) + 'static,
) -> Result<(), SetRenderingNotifierError>
pub fn set_rendering_notifier( &self, callback: impl FnMut(RenderingState, &GraphicsAPI<'_>) + 'static, ) -> Result<(), SetRenderingNotifierError>
This function allows registering a callback that’s invoked during the different phases of rendering. This allows custom rendering on top or below of the scene.
Sourcepub fn on_close_requested(
&self,
callback: impl FnMut() -> CloseRequestResponse + 'static,
)
pub fn on_close_requested( &self, callback: impl FnMut() -> CloseRequestResponse + 'static, )
This function allows registering a callback that’s invoked when the user tries to close a window. The callback has to return a CloseRequestResponse.
Sourcepub fn request_redraw(&self)
pub fn request_redraw(&self)
This function issues a request to the windowing system to redraw the contents of the window.
Sourcepub fn scale_factor(&self) -> f32
pub fn scale_factor(&self) -> f32
This function returns the scale factor that allows converting between logical and physical pixels.
Sourcepub fn position(&self) -> PhysicalPosition
pub fn position(&self) -> PhysicalPosition
Returns the position of the window on the screen, in physical screen coordinates and including a window frame (if present).
Sourcepub fn set_position(&self, position: impl Into<WindowPosition>)
pub fn set_position(&self, position: impl Into<WindowPosition>)
Sets the position of the window on the screen, in physical screen coordinates and including a window frame (if present). Note that on some windowing systems, such as Wayland, this functionality is not available.
Sourcepub fn size(&self) -> PhysicalSize
pub fn size(&self) -> PhysicalSize
Returns the size of the window on the screen, in physical screen coordinates and excluding a window frame (if present).
Sourcepub fn set_size(&self, size: impl Into<WindowSize>)
pub fn set_size(&self, size: impl Into<WindowSize>)
Resizes the window to the specified size on the screen, in physical pixels and excluding a window frame (if present).
Sourcepub fn is_fullscreen(&self) -> bool
pub fn is_fullscreen(&self) -> bool
Returns if the window is currently fullscreen
Sourcepub fn set_fullscreen(&self, fullscreen: bool)
pub fn set_fullscreen(&self, fullscreen: bool)
Set or unset the window to display fullscreen.
Sourcepub fn is_maximized(&self) -> bool
pub fn is_maximized(&self) -> bool
Returns if the window is currently maximized
Sourcepub fn set_maximized(&self, maximized: bool)
pub fn set_maximized(&self, maximized: bool)
Maximize or unmaximize the window.
Sourcepub fn is_minimized(&self) -> bool
pub fn is_minimized(&self) -> bool
Returns if the window is currently minimized
Sourcepub fn set_minimized(&self, minimized: bool)
pub fn set_minimized(&self, minimized: bool)
Minimize or unminimze the window.
Sourcepub fn dispatch_event(&self, event: WindowEvent)
pub fn dispatch_event(&self, event: WindowEvent)
Dispatch a window event to the scene.
Use this when you’re implementing your own backend and want to forward user input events.
Any position fields in the event must be in the logical pixel coordinate system relative to the top left corner of the window.
Sourcepub fn has_active_animations(&self) -> bool
pub fn has_active_animations(&self) -> bool
Returns true if there is an animation currently active on any property in the Window; false otherwise.
Sourcepub fn is_visible(&self) -> bool
pub fn is_visible(&self) -> bool
Returns the visibility state of the window. This function can return false even if you previously called show() on it, for example if the user minimized the window.
Sourcepub fn take_snapshot(
&self,
) -> Result<SharedPixelBuffer<Rgba8Pixel>, PlatformError>
pub fn take_snapshot( &self, ) -> Result<SharedPixelBuffer<Rgba8Pixel>, PlatformError>
Takes a snapshot of the window contents and returns it as RGBA8 encoded pixel buffer.
Note that this function may be slow to call as it may need to re-render the scene.