i_slint_core::items

Struct Flickable

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#[repr(C)]
pub struct Flickable { pub viewport_x: Property<LogicalLength>, pub viewport_y: Property<LogicalLength>, pub viewport_width: Property<LogicalLength>, pub viewport_height: Property<LogicalLength>, pub interactive: Property<bool>, pub flicked: Callback<VoidArg>, pub cached_rendering_data: CachedRenderingData, /* private fields */ }
Expand description

The implementation of the Flickable element

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§viewport_x: Property<LogicalLength>§viewport_y: Property<LogicalLength>§viewport_width: Property<LogicalLength>§viewport_height: Property<LogicalLength>§interactive: Property<bool>§flicked: Callback<VoidArg>§cached_rendering_data: CachedRenderingData

FIXME: remove this

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impl Flickable

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pub const FIELD_OFFSETS: FlickableFieldsOffsets

Return a struct containing the offset of for the fields of this struct

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impl Flickable

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pub fn viewport_x(self: Pin<&Self>) -> LogicalLength

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pub fn viewport_y(self: Pin<&Self>) -> LogicalLength

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pub fn viewport_width(self: Pin<&Self>) -> LogicalLength

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pub fn viewport_height(self: Pin<&Self>) -> LogicalLength

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pub fn interactive(self: Pin<&Self>) -> bool

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impl Default for Flickable

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fn default() -> Flickable

Returns the “default value” for a type. Read more
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impl HasStaticVTable<ItemVTable> for Flickable

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fn static_vtable() -> &'static ItemVTable

Safety: must be a valid VTable for Self
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impl Item for Flickable

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fn init(self: Pin<&Self>, _self_rc: &ItemRc)

This function is called by the run-time after the memory for the item has been allocated and initialized. It will be called before any user specified bindings are set.
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fn layout_info( self: Pin<&Self>, _orientation: Orientation, _window_adapter: &Rc<dyn WindowAdapter>, ) -> LayoutInfo

We would need max/min/preferred size, and all layout info
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fn input_event_filter_before_children( self: Pin<&Self>, event: MouseEvent, _window_adapter: &Rc<dyn WindowAdapter>, self_rc: &ItemRc, ) -> InputEventFilterResult

Event handler for mouse and touch event. This function is called before being called on children. Then, depending on the return value, it is called for the children, and their children, then Self::input_event is called on the children, and finally Self::input_event is called on this item again.
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fn input_event( self: Pin<&Self>, event: MouseEvent, window_adapter: &Rc<dyn WindowAdapter>, self_rc: &ItemRc, ) -> InputEventResult

Handle input event for mouse and touch event
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fn key_event( self: Pin<&Self>, _: &KeyEvent, _window_adapter: &Rc<dyn WindowAdapter>, _self_rc: &ItemRc, ) -> KeyEventResult

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fn focus_event( self: Pin<&Self>, _: &FocusEvent, _window_adapter: &Rc<dyn WindowAdapter>, _self_rc: &ItemRc, ) -> FocusEventResult

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fn render( self: Pin<&Self>, backend: &mut &'_ mut dyn ItemRenderer, _self_rc: &ItemRc, size: LogicalSize, ) -> RenderingResult

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impl ItemConsts for Flickable

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const cached_rendering_data_offset: FieldOffset<Self, CachedRenderingData>

offset in bytes from the *const ItemImpl. isize::MAX means None
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impl<'__dummy_lifetime> Unpin for Flickable
where __MustNotImplUnpin<'__dummy_lifetime>: Unpin,

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.