Expand description
A simple, id-based arena.
§Id-based
Allocate objects and get an identifier for that object back, not a reference to the allocated object. Given an id, you can get a shared or exclusive reference to the allocated object from the arena. This id-based approach is useful for constructing mutable graph data structures.
If you want allocation to return a reference, consider the typed-arena
crate instead.
§No Deletion
This arena does not support deletion, which makes its implementation simple
and allocation fast. If you want deletion, you need a way to solve the ABA
problem. Consider using the generational-arena
crate instead.
§Homogeneous
This crate’s arenas can only contain objects of a single type T
. If you
need an arena of objects with heterogeneous types, consider another crate.
§#![no_std]
Support
Requires the alloc
nightly feature. Disable the on-by-default "std"
feature:
[dependencies.id-arena]
version = "2"
default-features = false
§rayon
Support
If the rayon
feature of this crate is activated:
[dependencies]
id-arena = { version = "2", features = ["rayon"] }
then you can use rayon
’s support for
parallel iteration. The Arena
type will have a par_iter
family of
methods where appropriate.
§Example
use id_arena::{Arena, Id};
type AstNodeId = Id<AstNode>;
#[derive(Debug, Eq, PartialEq)]
pub enum AstNode {
Const(i64),
Var(String),
Add {
lhs: AstNodeId,
rhs: AstNodeId,
},
Sub {
lhs: AstNodeId,
rhs: AstNodeId,
},
Mul {
lhs: AstNodeId,
rhs: AstNodeId,
},
Div {
lhs: AstNodeId,
rhs: AstNodeId,
},
}
let mut ast_nodes = Arena::<AstNode>::new();
// Create the AST for `a * (b + 3)`.
let three = ast_nodes.alloc(AstNode::Const(3));
let b = ast_nodes.alloc(AstNode::Var("b".into()));
let b_plus_three = ast_nodes.alloc(AstNode::Add {
lhs: b,
rhs: three,
});
let a = ast_nodes.alloc(AstNode::Var("a".into()));
let a_times_b_plus_three = ast_nodes.alloc(AstNode::Mul {
lhs: a,
rhs: b_plus_three,
});
// Can use indexing to access allocated nodes.
assert_eq!(ast_nodes[three], AstNode::Const(3));
Structs§
- An arena of objects of type
T
. - The default
ArenaBehavior
implementation. - An identifier for an object allocated within an arena.
- An iterator over
(Id, T)
pairs in an arena. - A parallel iterator over items in an arena.
- An iterator over
(Id, &T)
pairs in an arena. - An iterator over
(Id, &mut T)
pairs in an arena. - A parallel iterator over shared references in an arena.
- A parallel iterator over mutable references in an arena.
Traits§
- A trait representing the implementation behavior of an arena and how identifiers are represented.