Struct imgui::Window

source ·
pub struct Window<'ui, 'a, Label> { /* private fields */ }
Expand description

Builder for a window

Implementations§

👎Deprecated since 0.9.0: use ui.window(…) instead

Typically created via Ui::window

Enables the window close button, which sets the passed boolean to false when clicked

Replace current window flags with the given value

Sets the window position, which is applied based on the given condition value

Sets the window position pivot, which can be used to adjust the alignment of the window relative to the position.

For example, pass [0.5, 0.5] to center the window on the position. Does nothing if window position is not also set with position().

Sets the window size, which is applied based on the given condition value

Sets window size constraints.

Use -1.0, -1.0 on either X or Y axis to preserve current size.

Sets the window content size, which can be used to enforce scrollbars.

Does not include window decorations (title bar, menu bar, etc.). Set one of the values to 0.0 to leave the size automatic.

Sets the window collapse state, which is applied based on the given condition value

Sets the window focused state, which can be used to bring the window to front

Sets the background color alpha value.

See also draw_background

Enables/disables the title bar.

Enabled by default.

Enables/disables resizing with the lower-right grip.

Enabled by default.

Enables/disables moving the window.

Enabled by default.

Enables/disables scrollbars (scrolling is still possible with the mouse or programmatically).

Enabled by default.

Enables/disables vertical scrolling with the mouse wheel.

Enabled by default. When enabled, child windows forward the mouse wheel to the parent unless NO_SCROLLBAR is also set.

Enables/disables collapsing the window by double-clicking it.

Enabled by default.

Enables/disables resizing the window to its content on every frame.

Disabled by default.

Enables/disables drawing of background color and outside border.

Enabled by default.

Enables/disables loading and saving of settings (e.g. from/to an .ini file).

Enabled by default.

Enables/disables catching mouse input.

Enabled by default. Note: Hovering test will pass through when disabled

Enables/disables the menu bar.

Disabled by default.

Enables/disables the horizontal scrollbar.

Disabled by default.

Enables/disables taking focus when transitioning from hidden to visible state.

Enabled by default.

Enables/disables bringing the window to front when taking focus (e.g. clicking it or programmatically giving it focus).

Enabled by default.

When enabled, forces the vertical scrollbar to render regardless of the content size.

Disabled by default.

When enabled, forces the horizontal scrollbar to render regardless of the content size.

Disabled by default.

When enabled, ensures child windows without border use style.window_padding.

Disabled by default.

Enables/disables gamepad/keyboard navigation within the window.

Enabled by default.

Enables/disables focusing toward this window with gamepad/keyboard navigation (e.g. CTRL+TAB).

Enabled by default.

When enabled, appends ‘*’ to title without affecting the ID, as a convenience.

Disabled by default.

Disable gamepad/keyboard navigation and focusing.

Shorthand for

.nav_inputs(false)
.nav_focus(false)

Disable all window decorations.

Shorthand for

.title_bar(false)
.resizable(false)
.scroll_bar(false)
.collapsible(false)

Don’t handle input.

Shorthand for

.mouse_inputs(false)
.nav_inputs(false)
.nav_focus(false)

Creates a window and starts appending to it.

Returns Some(WindowToken) if the window is visible. After content has been rendered, the token must be ended by calling .end().

Returns None if the window is not visible and no content should be rendered.

Creates a window and runs a closure to construct the contents. Returns the result of the closure, if it is called.

Note: the closure is only called if the window content is visible (e.g. will not run if window is collapsed).

Trait Implementations§

Formats the value using the given formatter. Read more

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.