Struct GameClient

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pub struct GameClient;
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Struct that represents a connection to the in game api client Because the URL is constant, this is a zero sized struct to help organize code

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impl GameClient

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pub fn new() -> GameClient

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pub fn url(&self) -> &str

Returns the url, which is currently static

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pub async fn all_game_data( &self, request_client: &RequestClient, ) -> Result<AllGameData, Error>

Get all available data.

A sample response can be found here.

§Errors

This will return an error if the game API is not running

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pub async fn active_player( &self, request_client: &RequestClient, ) -> Result<ActivePlayer, Error>

Get all data about the active player.

§Errors

This will return an error if the game API is not running

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pub async fn active_player_name( &self, request_client: &RequestClient, ) -> Result<String, Error>

Returns the player name.

§Errors

This will return an error if the game API is not running

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pub async fn active_player_abilities( &self, request_client: &RequestClient, ) -> Result<Abilities, Error>

Get Abilities for the active player.

§Errors

This will return an error if the game API is not running

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pub async fn active_player_runes( &self, request_client: &RequestClient, ) -> Result<FullRunes, Error>

Retrieve the full list of runes for the active player.

§Errors

This will return an error if the game API is not running

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pub async fn player_list( &self, team: Option<TeamID>, request_client: &RequestClient, ) -> Result<Vec<AllPlayer>, Error>

Retrieve the list of heroes in the game and their stats.

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This will return an error if the game API is not running

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pub async fn player_scores( &self, summoner: &str, request_client: &RequestClient, ) -> Result<Scores, Error>

Retrieve the list of the current scores for the player.

§Errors

This will return an error if the game API is not running

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pub async fn player_summoner_spells( &self, summoner: &str, request_client: &RequestClient, ) -> Result<SummonerSpells, Error>

Retrieve the list of the summoner spells for the player.

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This will return an error if the game API is not running

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pub async fn player_main_runes( &self, summoner: &str, request_client: &RequestClient, ) -> Result<Runes, Error>

Retrieve the basic runes of any player.

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This will return an error if the game API is not running

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pub async fn player_items( &self, summoner: &str, request_client: &RequestClient, ) -> Result<Vec<Item>, Error>

Retrieve the list of items for the player.

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This will return an error if the game API is not running

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pub async fn event_data( &self, event_id: Option<i32>, request_client: &RequestClient, ) -> Result<Events, Error>

Get a list of events that have occurred in the game.

§Errors

This will return an error if the game API is not running

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pub async fn game_stats( &self, request_client: &RequestClient, ) -> Result<GameData, Error>

Basic data about the game.

§Errors

This will return an error if the game API is not running

Trait Implementations§

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impl Default for GameClient

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fn default() -> Self

Returns the “default value” for a type. Read more

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