pub struct AllPlayer { /* private fields */ }
Implementations§
Source§impl AllPlayer
impl AllPlayer
pub fn champion_name(&self) -> &str
pub fn is_bot(&self) -> bool
pub fn is_dead(&self) -> bool
pub fn items(&self) -> &[Item]
pub fn level(&self) -> i64
pub fn position(&self) -> &str
pub fn raw_champion_name(&self) -> &str
pub fn respawn_timer(&self) -> f64
pub fn runes(&self) -> &Runes
pub fn scores(&self) -> &Scores
pub fn skin_id(&self) -> i64
pub fn summoner_name(&self) -> &str
pub fn summoner_spells(&self) -> &SummonerSpells
pub fn team(&self) -> &str
Trait Implementations§
Source§impl<'de> Deserialize<'de> for AllPlayer
impl<'de> Deserialize<'de> for AllPlayer
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl StructuralPartialEq for AllPlayer
Auto Trait Implementations§
impl Freeze for AllPlayer
impl RefUnwindSafe for AllPlayer
impl Send for AllPlayer
impl Sync for AllPlayer
impl Unpin for AllPlayer
impl UnwindSafe for AllPlayer
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more