pub struct PlayerUpdate {
pub op: String,
pub guild_id: GuildId,
pub state: State,
}
Expand description
Dispatched periodically with the current state of a player.
Fields§
§op: String
§guild_id: GuildId
§state: State
The player state.
Trait Implementations§
Source§impl Clone for PlayerUpdate
impl Clone for PlayerUpdate
Source§fn clone(&self) -> PlayerUpdate
fn clone(&self) -> PlayerUpdate
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for PlayerUpdate
impl Debug for PlayerUpdate
Source§impl<'de> Deserialize<'de> for PlayerUpdate
impl<'de> Deserialize<'de> for PlayerUpdate
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for PlayerUpdate
impl PartialEq for PlayerUpdate
Source§impl PyClass for PlayerUpdate
impl PyClass for PlayerUpdate
Source§impl PyClassImpl for PlayerUpdate
impl PyClassImpl for PlayerUpdate
Source§const IS_BASETYPE: bool = false
const IS_BASETYPE: bool = false
#[pyclass(subclass)]
Source§const IS_SUBCLASS: bool = false
const IS_SUBCLASS: bool = false
#[pyclass(extends=…)]
Source§const IS_MAPPING: bool = false
const IS_MAPPING: bool = false
#[pyclass(mapping)]
Source§const IS_SEQUENCE: bool = false
const IS_SEQUENCE: bool = false
#[pyclass(sequence)]
Source§type ThreadChecker = SendablePyClass<PlayerUpdate>
type ThreadChecker = SendablePyClass<PlayerUpdate>
This handles following two situations: Read more
Source§type PyClassMutability = <<PyAny as PyClassBaseType>::PyClassMutability as PyClassMutability>::MutableChild
type PyClassMutability = <<PyAny as PyClassBaseType>::PyClassMutability as PyClassMutability>::MutableChild
Immutable or mutable
Source§type BaseNativeType = PyAny
type BaseNativeType = PyAny
The closest native ancestor. This is
PyAny
by default, and when you declare
#[pyclass(extends=PyDict)]
, it’s PyDict
.fn items_iter() -> PyClassItemsIter
fn lazy_type_object() -> &'static LazyTypeObject<Self>
fn dict_offset() -> Option<isize>
fn weaklist_offset() -> Option<isize>
Source§impl<'a, 'py> PyFunctionArgument<'a, 'py> for &'a PlayerUpdate
impl<'a, 'py> PyFunctionArgument<'a, 'py> for &'a PlayerUpdate
Source§impl<'a, 'py> PyFunctionArgument<'a, 'py> for &'a mut PlayerUpdate
impl<'a, 'py> PyFunctionArgument<'a, 'py> for &'a mut PlayerUpdate
Source§impl PyTypeInfo for PlayerUpdate
impl PyTypeInfo for PlayerUpdate
Source§type AsRefTarget = PyCell<PlayerUpdate>
type AsRefTarget = PyCell<PlayerUpdate>
Utility type to make Py::as_ref work.
Source§fn type_object_raw(py: Python<'_>) -> *mut PyTypeObject
fn type_object_raw(py: Python<'_>) -> *mut PyTypeObject
Returns the PyTypeObject instance for this type.
Source§fn type_object(py: Python<'_>) -> &PyType
fn type_object(py: Python<'_>) -> &PyType
Returns the safe abstraction over the type object.
Source§fn is_type_of(object: &PyAny) -> bool
fn is_type_of(object: &PyAny) -> bool
Checks if
object
is an instance of this type or a subclass of this type.Source§fn is_exact_type_of(object: &PyAny) -> bool
fn is_exact_type_of(object: &PyAny) -> bool
Checks if
object
is an instance of this type.Source§impl Serialize for PlayerUpdate
impl Serialize for PlayerUpdate
impl StructuralPartialEq for PlayerUpdate
Auto Trait Implementations§
impl Freeze for PlayerUpdate
impl RefUnwindSafe for PlayerUpdate
impl Send for PlayerUpdate
impl Sync for PlayerUpdate
impl Unpin for PlayerUpdate
impl UnwindSafe for PlayerUpdate
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more