pub struct ActionDiffEvent<A: Actionlike> {
pub owner: Option<Entity>,
pub action_diffs: Vec<ActionDiff<A>>,
}
Expand description
Will store an ActionDiff
as well as what generated it (either an Entity, or nothing if the
input actions are represented by a Resource
)
These are typically accessed using the Events<ActionDiffEvent>
resource.
Fields§
§owner: Option<Entity>
If some: the entity that has the ActionState<A>
component
If none: ActionState<A>
is a Resource, not a component
action_diffs: Vec<ActionDiff<A>>
The ActionDiff
that was generated
Trait Implementations§
source§impl<A: Clone + Actionlike> Clone for ActionDiffEvent<A>
impl<A: Clone + Actionlike> Clone for ActionDiffEvent<A>
source§fn clone(&self) -> ActionDiffEvent<A>
fn clone(&self) -> ActionDiffEvent<A>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl<A: Actionlike> Component for ActionDiffEvent<A>
impl<A: Actionlike> Component for ActionDiffEvent<A>
source§const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::SparseSet
const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::SparseSet
A constant indicating the storage type used for this component.
source§fn register_component_hooks(_hooks: &mut ComponentHooks)
fn register_component_hooks(_hooks: &mut ComponentHooks)
Called when registering this component, allowing mutable access to its
ComponentHooks
.source§impl<A: Debug + Actionlike> Debug for ActionDiffEvent<A>
impl<A: Debug + Actionlike> Debug for ActionDiffEvent<A>
source§impl<'de, A> Deserialize<'de> for ActionDiffEvent<A>where
A: Deserialize<'de> + Actionlike,
impl<'de, A> Deserialize<'de> for ActionDiffEvent<A>where
A: Deserialize<'de> + Actionlike,
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl<A: Actionlike> MapEntities for ActionDiffEvent<A>
impl<A: Actionlike> MapEntities for ActionDiffEvent<A>
Implements entity mapping for ActionDiffEvent
.
This allows the owner entity to be remapped when transferring event diffs between different ECS worlds (e.g. client and server).
source§fn map_entities<M: EntityMapper>(&mut self, entity_mapper: &mut M)
fn map_entities<M: EntityMapper>(&mut self, entity_mapper: &mut M)
source§impl<A: PartialEq + Actionlike> PartialEq for ActionDiffEvent<A>
impl<A: PartialEq + Actionlike> PartialEq for ActionDiffEvent<A>
source§impl<A> Serialize for ActionDiffEvent<A>where
A: Serialize + Actionlike,
impl<A> Serialize for ActionDiffEvent<A>where
A: Serialize + Actionlike,
impl<A: Actionlike> Event for ActionDiffEvent<A>
impl<A: Actionlike> StructuralPartialEq for ActionDiffEvent<A>
Auto Trait Implementations§
impl<A> Freeze for ActionDiffEvent<A>
impl<A> RefUnwindSafe for ActionDiffEvent<A>where
A: RefUnwindSafe,
impl<A> Send for ActionDiffEvent<A>
impl<A> Sync for ActionDiffEvent<A>
impl<A> Unpin for ActionDiffEvent<A>where
A: Unpin,
impl<A> UnwindSafe for ActionDiffEvent<A>where
A: UnwindSafe,
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId), )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
source§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>),
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<C> DynamicBundle for Cwhere
C: Component,
impl<C> DynamicBundle for Cwhere
C: Component,
fn get_components(self, func: &mut impl FnMut(StorageType, OwningPtr<'_>))
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more