pub struct InputManagerBundle<A: Actionlike> {
pub action_state: ActionState<A>,
pub input_map: InputMap<A>,
}
Expand description
This Bundle
allows entities to collect and interpret inputs from across input sources
Use with InputManagerPlugin
, providing the same enum type to both.
Fields§
§action_state: ActionState<A>
An ActionState
component
input_map: InputMap<A>
An InputMap
component
Implementations§
source§impl<A: Actionlike> InputManagerBundle<A>
impl<A: Actionlike> InputManagerBundle<A>
sourcepub fn with_map(input_map: InputMap<A>) -> Self
pub fn with_map(input_map: InputMap<A>) -> Self
Creates a InputManagerBundle
with the given InputMap
.
Trait Implementations§
source§impl<A: Actionlike> Bundle for InputManagerBundle<A>
impl<A: Actionlike> Bundle for InputManagerBundle<A>
source§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>),
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )
source§impl<A: Actionlike> Default for InputManagerBundle<A>
impl<A: Actionlike> Default for InputManagerBundle<A>
impl<A: Actionlike> DynamicBundle for InputManagerBundle<A>
Auto Trait Implementations§
impl<A> Freeze for InputManagerBundle<A>
impl<A> !RefUnwindSafe for InputManagerBundle<A>
impl<A> Send for InputManagerBundle<A>
impl<A> Sync for InputManagerBundle<A>
impl<A> Unpin for InputManagerBundle<A>where
A: Unpin,
impl<A> !UnwindSafe for InputManagerBundle<A>
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impl<T, U> AsBindGroupShaderType<U> for T
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source§impl<T> IntoEither for T
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