leafwing_input_manager/action_state/action_data.rs
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//! Contains types used to store the state of the actions held in an [`ActionState`](super::ActionState).
use bevy::{
math::{Vec2, Vec3},
reflect::Reflect,
utils::Instant,
};
use serde::{Deserialize, Serialize};
#[cfg(feature = "timing")]
use crate::timing::Timing;
use crate::{buttonlike::ButtonState, InputControlKind};
/// Data about the state of an action.
///
/// Universal data about the state of the data is stored directly in this struct,
/// while data for each kind of action (buttonlike, axislike...) is stored in the `kind_data` field.
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize, Reflect)]
pub struct ActionData {
/// Whether or not the action is disabled.
///
/// While disabled, buttons will always report as released, and axes will always report as 0.
pub disabled: bool,
/// The data for the action.
pub kind_data: ActionKindData,
}
impl ActionData {
/// Constructs a new `ActionData` with default values corresponding to the given `kind_data`.
pub fn from_kind(input_control_kind: InputControlKind) -> Self {
Self {
disabled: false,
kind_data: match input_control_kind {
InputControlKind::Button => ActionKindData::Button(ButtonData::default()),
InputControlKind::Axis => ActionKindData::Axis(AxisData::default()),
InputControlKind::DualAxis => ActionKindData::DualAxis(DualAxisData::default()),
InputControlKind::TripleAxis => {
ActionKindData::TripleAxis(TripleAxisData::default())
}
},
}
}
/// Ticks the action data, updating the state of the action.
pub fn tick(&mut self, _current_instant: Instant, _previous_instant: Instant) {
match self.kind_data {
ActionKindData::Button(ref mut data) => {
data.state.tick();
#[cfg(feature = "timing")]
data.timing.tick(_current_instant, _previous_instant);
}
ActionKindData::Axis(ref mut _data) => {}
ActionKindData::DualAxis(ref mut _data) => {}
ActionKindData::TripleAxis(ref mut _data) => {}
}
}
}
/// A wrapper over the various forms of data that an action can take.
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize, Reflect)]
pub enum ActionKindData {
/// The data for a button-like action.
Button(ButtonData),
/// The data for an axis-like action.
Axis(AxisData),
/// The data for a dual-axis-like action.
DualAxis(DualAxisData),
/// The data for a triple-axis-like action.
TripleAxis(TripleAxisData),
}
impl ActionKindData {
pub(super) fn swap_to_update_state(&mut self) {
// save the changes applied to `state` into `fixed_update_state`
// switch to loading the `update_state` into `state`
match self {
Self::Button(data) => {
data.fixed_update_state = data.state;
data.state = data.update_state;
}
Self::Axis(data) => {
data.fixed_update_value = data.value;
data.value = data.update_value;
}
Self::DualAxis(data) => {
data.fixed_update_pair = data.pair;
data.pair = data.update_pair;
}
Self::TripleAxis(data) => {
data.fixed_update_triple = data.triple;
data.triple = data.update_triple;
}
}
}
pub(super) fn swap_to_fixed_update_state(&mut self) {
// save the changes applied to `state` into `update_state`
// switch to loading the `fixed_update_state` into `state`
match self {
Self::Button(data) => {
data.update_state = data.state;
data.state = data.fixed_update_state;
}
Self::Axis(data) => {
data.update_value = data.value;
data.value = data.fixed_update_value;
}
Self::DualAxis(data) => {
data.update_pair = data.pair;
data.pair = data.fixed_update_pair;
}
Self::TripleAxis(data) => {
data.update_triple = data.triple;
data.triple = data.fixed_update_triple;
}
}
}
}
/// Metadata about an [`Buttonlike`](crate::user_input::Buttonlike) action
#[derive(Debug, Default, Clone, PartialEq, Serialize, Deserialize, Reflect)]
pub struct ButtonData {
/// Is the action pressed or released?
pub state: ButtonState,
/// The `state` of the action in the `Main` schedule
pub update_state: ButtonState,
/// The `state` of the action in the `FixedMain` schedule
pub fixed_update_state: ButtonState,
/// When was the button pressed / released, and how long has it been held for?
#[cfg(feature = "timing")]
pub timing: Timing,
}
impl ButtonData {
/// The default data for a button that was just pressed.
pub const JUST_PRESSED: Self = Self {
state: ButtonState::JustPressed,
update_state: ButtonState::JustPressed,
fixed_update_state: ButtonState::JustPressed,
#[cfg(feature = "timing")]
timing: Timing::NEW,
};
/// The default data for a button that was just released.
pub const JUST_RELEASED: Self = Self {
state: ButtonState::JustReleased,
update_state: ButtonState::JustReleased,
fixed_update_state: ButtonState::JustReleased,
#[cfg(feature = "timing")]
timing: Timing::NEW,
};
/// The default data for a button that is released,
/// but was not just released.
///
/// This is the default state for a button,
/// as it avoids surprising behavior when the button is first created.
pub const RELEASED: Self = Self {
state: ButtonState::Released,
update_state: ButtonState::Released,
fixed_update_state: ButtonState::Released,
#[cfg(feature = "timing")]
timing: Timing::NEW,
};
/// Is the action currently pressed?
#[inline]
#[must_use]
pub fn pressed(&self) -> bool {
self.state.pressed()
}
/// Was the action pressed since the last time it was ticked?
#[inline]
#[must_use]
pub fn just_pressed(&self) -> bool {
self.state.just_pressed()
}
/// Is the action currently released?
#[inline]
#[must_use]
pub fn released(&self) -> bool {
self.state.released()
}
/// Was the action released since the last time it was ticked?
#[inline]
#[must_use]
pub fn just_released(&self) -> bool {
self.state.just_released()
}
}
/// The raw data for an [`ActionState`](super::ActionState) corresponding to a single virtual axis.
#[derive(Clone, Default, Debug, PartialEq, Serialize, Deserialize, Reflect)]
pub struct AxisData {
/// How far the axis is currently pressed
pub value: f32,
/// The `value` of the action in the `Main` schedule
pub update_value: f32,
/// The `value` of the action in the `FixedMain` schedule
pub fixed_update_value: f32,
}
/// The raw data for an [`ActionState`](super::ActionState) corresponding to a pair of virtual axes.
#[derive(Clone, Default, Debug, PartialEq, Serialize, Deserialize, Reflect)]
pub struct DualAxisData {
/// The XY coordinates of the axis
pub pair: Vec2,
/// The `pair` of the action in the `Main` schedule
pub update_pair: Vec2,
/// The `pair` of the action in the `FixedMain` schedule
pub fixed_update_pair: Vec2,
}
/// The raw data for an [`ActionState`](super::ActionState) corresponding to a triple of virtual axes.
#[derive(Clone, Default, Debug, PartialEq, Serialize, Deserialize, Reflect)]
pub struct TripleAxisData {
/// The XYZ coordinates of the axis
pub triple: Vec3,
/// The `triple` of the action in the `Main` schedule
pub update_triple: Vec3,
/// The `triple` of the action in the `FixedMain` schedule
pub fixed_update_triple: Vec3,
}