leafwing_input_manager/axislike.rs
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//! Tools for working with directional axis-like user inputs (game sticks, D-Pads and emulated equivalents)
use bevy::prelude::{Reflect, Vec2};
use serde::{Deserialize, Serialize};
/// The directions for single-axis inputs.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Reflect, Serialize, Deserialize)]
#[must_use]
pub enum AxisDirection {
/// Negative direction.
Negative,
/// Positive direction.
Positive,
}
impl AxisDirection {
/// Returns the full active value along an axis.
#[must_use]
#[inline]
pub fn full_active_value(&self) -> f32 {
match self {
Self::Negative => -1.0,
Self::Positive => 1.0,
}
}
/// Checks if the given `value` represents an active input in this direction.
#[must_use]
#[inline]
pub fn is_active(&self, value: f32) -> bool {
match self {
Self::Negative => value < 0.0,
Self::Positive => value > 0.0,
}
}
}
/// An axis for dual-axis inputs.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Reflect, Serialize, Deserialize)]
#[must_use]
pub enum DualAxisType {
/// The X-axis (typically horizontal movement).
X,
/// The Y-axis (typically vertical movement).
Y,
}
impl DualAxisType {
/// Returns both X and Y axes.
#[inline]
pub const fn axes() -> [Self; 2] {
[Self::X, Self::Y]
}
/// Returns the positive and negative [`DualAxisDirection`]s for the current axis.
#[inline]
pub const fn directions(&self) -> [DualAxisDirection; 2] {
[self.negative(), self.positive()]
}
/// Returns the negative [`DualAxisDirection`] for the current axis.
#[inline]
pub const fn negative(&self) -> DualAxisDirection {
match self {
Self::X => DualAxisDirection::Left,
Self::Y => DualAxisDirection::Down,
}
}
/// Returns the positive [`DualAxisDirection`] for the current axis.
#[inline]
pub const fn positive(&self) -> DualAxisDirection {
match self {
Self::X => DualAxisDirection::Right,
Self::Y => DualAxisDirection::Up,
}
}
/// Returns the value along the current axis.
#[must_use]
#[inline]
pub const fn get_value(&self, value: Vec2) -> f32 {
match self {
Self::X => value.x,
Self::Y => value.y,
}
}
/// Creates a [`Vec2`] with the specified `value` on this axis and `0.0` on the other.
#[must_use]
#[inline]
pub const fn dual_axis_value(&self, value: f32) -> Vec2 {
match self {
Self::X => Vec2::new(value, 0.0),
Self::Y => Vec2::new(0.0, value),
}
}
}
/// The directions for dual-axis inputs.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Reflect, Serialize, Deserialize)]
#[must_use]
pub enum DualAxisDirection {
/// Upward direction.
Up,
/// Downward direction.
Down,
/// Leftward direction.
Left,
/// Rightward direction.
Right,
}
impl DualAxisDirection {
/// Returns the [`DualAxisType`] associated with this direction.
#[inline]
pub fn axis(&self) -> DualAxisType {
match self {
Self::Up => DualAxisType::Y,
Self::Down => DualAxisType::Y,
Self::Left => DualAxisType::X,
Self::Right => DualAxisType::X,
}
}
/// Returns the [`AxisDirection`] (positive or negative) on the axis.
#[inline]
pub fn axis_direction(&self) -> AxisDirection {
match self {
Self::Up => AxisDirection::Positive,
Self::Down => AxisDirection::Negative,
Self::Left => AxisDirection::Negative,
Self::Right => AxisDirection::Positive,
}
}
/// Returns the full active value along both axes.
#[must_use]
#[inline]
pub fn full_active_value(&self) -> Vec2 {
match self {
Self::Up => Vec2::Y,
Self::Down => Vec2::NEG_Y,
Self::Left => Vec2::NEG_X,
Self::Right => Vec2::X,
}
}
/// Checks if the given `value` represents an active input in this direction.
#[must_use]
#[inline]
pub fn is_active(&self, value: Vec2) -> bool {
let component_along_axis = self.axis().get_value(value);
self.axis_direction().is_active(component_along_axis)
}
}