pub struct TickActionStateSystem<A: Actionlike> { /* private fields */ }
Expand description
SystemSet
for the tick_action_state
system, is a child set of InputManagerSystem::Tick
.
Implementations§
source§impl<A: Actionlike> TickActionStateSystem<A>
impl<A: Actionlike> TickActionStateSystem<A>
sourcepub fn new() -> Self
pub fn new() -> Self
Creates a TickActionStateSystem
set instance.
Trait Implementations§
source§impl<A: Clone + Actionlike> Clone for TickActionStateSystem<A>
impl<A: Clone + Actionlike> Clone for TickActionStateSystem<A>
source§fn clone(&self) -> TickActionStateSystem<A>
fn clone(&self) -> TickActionStateSystem<A>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl<A: Debug + Actionlike> Debug for TickActionStateSystem<A>
impl<A: Debug + Actionlike> Debug for TickActionStateSystem<A>
source§impl<A: Actionlike> Default for TickActionStateSystem<A>
impl<A: Actionlike> Default for TickActionStateSystem<A>
source§impl<A: Hash + Actionlike> Hash for TickActionStateSystem<A>
impl<A: Hash + Actionlike> Hash for TickActionStateSystem<A>
source§impl<A: PartialEq + Actionlike> PartialEq for TickActionStateSystem<A>
impl<A: PartialEq + Actionlike> PartialEq for TickActionStateSystem<A>
source§impl<A: Actionlike> SystemSet for TickActionStateSystem<A>
impl<A: Actionlike> SystemSet for TickActionStateSystem<A>
source§fn as_dyn_eq(&self) -> &dyn DynEq
fn as_dyn_eq(&self) -> &dyn DynEq
Casts this value to a form where it can be compared with other type-erased values.
source§fn system_type(&self) -> Option<TypeId>
fn system_type(&self) -> Option<TypeId>
Returns
Some
if this system set is a SystemTypeSet
.source§fn is_anonymous(&self) -> bool
fn is_anonymous(&self) -> bool
Returns
true
if this system set is an AnonymousSet
.impl<A: Eq + Actionlike> Eq for TickActionStateSystem<A>
impl<A: Actionlike> StructuralPartialEq for TickActionStateSystem<A>
Auto Trait Implementations§
impl<A> Freeze for TickActionStateSystem<A>
impl<A> RefUnwindSafe for TickActionStateSystem<A>where
A: RefUnwindSafe,
impl<A> Send for TickActionStateSystem<A>
impl<A> Sync for TickActionStateSystem<A>
impl<A> Unpin for TickActionStateSystem<A>where
A: Unpin,
impl<A> UnwindSafe for TickActionStateSystem<A>where
A: UnwindSafe,
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
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source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
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’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
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and return true
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T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
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.source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
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source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
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Converts self
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
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if into_left(&self)
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otherwise. Read moresource§impl<S> IntoSystemSet<()> for Swhere
S: SystemSet,
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source§impl<S> IntoSystemSetConfigs for Swhere
S: SystemSet,
impl<S> IntoSystemSetConfigs for Swhere
S: SystemSet,
fn into_configs(self) -> NodeConfigs<Interned<dyn SystemSet>>
source§fn in_set(self, set: impl SystemSet) -> NodeConfigs<Interned<dyn SystemSet>>
fn in_set(self, set: impl SystemSet) -> NodeConfigs<Interned<dyn SystemSet>>
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self,
set: impl IntoSystemSet<M>,
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Run before all systems in
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Run after all systems in
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self,
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) -> NodeConfigs<Interned<dyn SystemSet>>
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Suppress warnings and errors that would result from systems in these sets having ambiguities
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fn ambiguous_with_all(self) -> NodeConfigs<Interned<dyn SystemSet>>
Suppress warnings and errors that would result from systems in these sets having ambiguities
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source§fn chain(self) -> NodeConfigs<Interned<dyn SystemSet>>
fn chain(self) -> NodeConfigs<Interned<dyn SystemSet>>
Treat this collection as a sequence of system sets. Read more
source§fn chain_ignore_deferred(
self,
) -> NodeConfigs<Box<dyn System<Out = (), In = ()>>>
fn chain_ignore_deferred( self, ) -> NodeConfigs<Box<dyn System<Out = (), In = ()>>>
Treat this collection as a sequence of systems. Read more