Expand description
Gamepad inputs
Structs§
- A wrapper around a specific
GamepadAxisType
(e.g., left stick X-axis, right stick Y-axis). - Provides button-like behavior for a specific direction on a
GamepadAxisType
. - A gamepad stick (e.g., left stick and right stick).
- A virtual single-axis control constructed by combining two
GamepadButtonType
s. One button represents the negative direction (left for the X-axis, down for the Y-axis), while the other represents the positive direction (right for the X-axis, up for the Y-axis). - A virtual dual-axis control constructed from four
GamepadButtonType
s. Each button represents a specific direction (up, down, left, right), functioning similarly to a directional pad (D-pad) on both X and Y axes, and offering intermediate diagonals by means of two-button combinations.
Functions§
- Retrieves the first connected gamepad.