pub trait OpenSkel<'obj> {
type Output: Skel<'obj>;
// Required methods
fn load(self) -> Result<Self::Output>;
fn open_object(&self) -> &OpenObject;
fn open_object_mut(&mut self) -> &mut OpenObject;
}
Expand description
A trait for opened skeleton.
In addition to the methods defined in this trait, skeletons that implement this trait will also
have bespoke implementations of a few additional methods to facilitate access to global
variables of the BPF program. These methods will be named bss()
, data()
, and rodata()
.
Each corresponds to the variables stored in the BPF ELF program section of the same name.
However if your BPF program lacks one of these sections the corresponding rust method will not
be generated.
The type of the value returned by each of these methods will be specific to your BPF program.
A common convention is to define a single global variable in the BPF program with a struct type
containing a field for each configuration parameter [source]. libbpf-rs
auto-generates this pattern for you without you having to define such a struct type in your BPF
program. It does this by examining each of the global variables in your BPF program’s .bss
,
.data
, and .rodata
sections and then creating Rust struct types. Since these struct types
are specific to the layout of your BPF program, they are not documented in this crate. However
you can see documentation for them by running cargo doc
in your own project and looking at
the imp
module. You can also view their implementation by looking at the generated skeleton
rust source file. The use of these methods can also be seen in the examples ‘capable’,
‘runqslower’, and ‘tproxy’.
If you ever doubt whether libbpf-rs has placed a particular variable in the correct struct type, you can see which section each global variable is stored in by examining the output of the following command (after a successful build):
bpf-objdump --syms ./target/bpf/*.bpf.o
Required Associated Types§
Required Methods§
Sourcefn open_object(&self) -> &OpenObject
fn open_object(&self) -> &OpenObject
Get a reference to OpenObject
.
Sourcefn open_object_mut(&mut self) -> &mut OpenObject
fn open_object_mut(&mut self) -> &mut OpenObject
Get a mutable reference to OpenObject
.